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o3de/Gems/Atom/RPI/Code/Source/RPI.Builders/Model/ModelExporterContexts.cpp

44 lines
1.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Model/ModelExporterContexts.h>
#include <SceneAPI/SceneCore/Containers/Scene.h>
#include <SceneAPI/SceneCore/DataTypes/Groups/IMeshGroup.h>
namespace AZ
{
namespace RPI
{
ModelAssetBuilderContext::ModelAssetBuilderContext(
const AZ::SceneAPI::Containers::Scene& scene,
const AZ::SceneAPI::DataTypes::IMeshGroup& group,
const AZ::SceneAPI::CoordinateSystemConverter coordSysConverter,
const MaterialAssetsByUid& materialsByUid,
Data::Asset<ModelAsset>& outputModelAsset,
Data::Asset<SkinMetaAsset>& outputSkinMetaAsset,
Data::Asset<MorphTargetMetaAsset>& outputMorphTargetMetaAsset)
: m_scene(scene)
, m_group(group)
, m_coordSysConverter(coordSysConverter)
, m_materialsByUid(materialsByUid)
, m_outputModelAsset(outputModelAsset)
, m_outputSkinMetaAsset(outputSkinMetaAsset)
, m_outputMorphTargetMetaAsset(outputMorphTargetMetaAsset)
{}
MaterialAssetBuilderContext::MaterialAssetBuilderContext(
const AZ::SceneAPI::Containers::Scene& scene,
MaterialAssetsByUid& outputMaterialsByUid)
: m_scene(scene)
, m_outputMaterialsByUid(outputMaterialsByUid)
{}
} // namespace RPI
} // namespace AZ