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44 lines
1.5 KiB
C++
44 lines
1.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Model/ModelExporterContexts.h>
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#include <SceneAPI/SceneCore/Containers/Scene.h>
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#include <SceneAPI/SceneCore/DataTypes/Groups/IMeshGroup.h>
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namespace AZ
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{
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namespace RPI
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{
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ModelAssetBuilderContext::ModelAssetBuilderContext(
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const AZ::SceneAPI::Containers::Scene& scene,
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const AZ::SceneAPI::DataTypes::IMeshGroup& group,
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const AZ::SceneAPI::CoordinateSystemConverter coordSysConverter,
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const MaterialAssetsByUid& materialsByUid,
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Data::Asset<ModelAsset>& outputModelAsset,
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Data::Asset<SkinMetaAsset>& outputSkinMetaAsset,
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Data::Asset<MorphTargetMetaAsset>& outputMorphTargetMetaAsset)
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: m_scene(scene)
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, m_group(group)
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, m_coordSysConverter(coordSysConverter)
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, m_materialsByUid(materialsByUid)
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, m_outputModelAsset(outputModelAsset)
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, m_outputSkinMetaAsset(outputSkinMetaAsset)
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, m_outputMorphTargetMetaAsset(outputMorphTargetMetaAsset)
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{}
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MaterialAssetBuilderContext::MaterialAssetBuilderContext(
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const AZ::SceneAPI::Containers::Scene& scene,
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MaterialAssetsByUid& outputMaterialsByUid)
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: m_scene(scene)
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, m_outputMaterialsByUid(outputMaterialsByUid)
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{}
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} // namespace RPI
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} // namespace AZ
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