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60 lines
1.8 KiB
C++
60 lines
1.8 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Atom/RHI.Reflect/Vulkan/ShaderDescriptor.h>
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#include <AzCore/Serialization/SerializeContext.h>
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namespace AZ
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{
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namespace Vulkan
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{
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void ShaderDescriptor::Reflect(AZ::ReflectContext* context)
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{
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if (SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context))
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{
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serializeContext->Class<ShaderDescriptor, Base>()
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->Version(1)
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->Field("m_byteCodesByStage", &ShaderDescriptor::m_byteCodesByStage);
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}
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}
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void ShaderDescriptor::Clear()
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{
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m_hash = 0;
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m_byteCodesByStage.fill(ShaderByteCode());
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}
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void ShaderDescriptor::Finalize()
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{
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AZ::Crc32 crc;
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for (const ShaderByteCode& byteCode : m_byteCodesByStage)
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{
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if (!byteCode.empty())
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{
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crc.Add(byteCode.data(), byteCode.size());
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}
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}
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m_hash = crc;
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}
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void ShaderDescriptor::SetByteCode(RHI::ShaderStage shaderStage, const ShaderByteCode& bytecode)
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{
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m_byteCodesByStage[static_cast<uint32_t>(shaderStage)] = bytecode;
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}
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bool ShaderDescriptor::HasByteCode(RHI::ShaderStage shaderStage) const
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{
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return !(m_byteCodesByStage[static_cast<uint32_t>(shaderStage)].empty());
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}
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const ShaderByteCode& ShaderDescriptor::GetByteCode(RHI::ShaderStage shaderStage) const
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{
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return m_byteCodesByStage[static_cast<uint32_t>(shaderStage)];
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}
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}
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}
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