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o3de/Gems/ScriptCanvas/Code/Editor/View/Windows/MainWindowBus.h

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1.3 KiB
C++

/*
* All or Portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
namespace ScriptCanvasEditor
{
class MainWindowNotifications : public AZ::EBusTraits
{
public:
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
virtual void PreOnActiveSceneChanged() {}
virtual void OnActiveSceneChanged(const AZ::EntityId& /*sceneId*/) {}
virtual void PostOnActiveSceneChanged() {}
virtual void OnSceneLoaded(const AZ::EntityId& /*sceneId*/) {}
virtual void OnSceneRefreshed(const AZ::EntityId& /*oldSceneId*/, const AZ::EntityId& /*newSceneId*/) {}
virtual void OnSceneUnloaded(const AZ::EntityId& /*sceneId*/) {}
};
using MainWindowNotificationBus = AZ::EBus<MainWindowNotifications>;
}