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34 lines
1.3 KiB
C++
34 lines
1.3 KiB
C++
/*
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* All or Portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/EBus/EBus.h>
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namespace ScriptCanvasEditor
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{
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class MainWindowNotifications : public AZ::EBusTraits
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{
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public:
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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virtual void PreOnActiveSceneChanged() {}
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virtual void OnActiveSceneChanged(const AZ::EntityId& /*sceneId*/) {}
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virtual void PostOnActiveSceneChanged() {}
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virtual void OnSceneLoaded(const AZ::EntityId& /*sceneId*/) {}
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virtual void OnSceneRefreshed(const AZ::EntityId& /*oldSceneId*/, const AZ::EntityId& /*newSceneId*/) {}
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virtual void OnSceneUnloaded(const AZ::EntityId& /*sceneId*/) {}
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};
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using MainWindowNotificationBus = AZ::EBus<MainWindowNotifications>;
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} |