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o3de/Gems/ScriptCanvas/Code/Editor/Model/LibraryDataModel.h

60 lines
1.6 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <QAbstractTableModel>
#include <AzCore/Math/Uuid.h>
namespace ScriptCanvasEditor
{
namespace Model
{
//! Stores the data for the list of ScriptCanvas libraries
class LibraryData
: public QAbstractTableModel
{
public:
enum Role
{
DataSetRole = Qt::UserRole
};
enum ColumnIndex
{
Name,
Count
};
LibraryData(QObject* parent = nullptr);
int rowCount(const QModelIndex &parent = QModelIndex()) const override;
int columnCount(const QModelIndex &parent = QModelIndex()) const override;
QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override;
Qt::ItemFlags flags(const QModelIndex &index) const override;
void Add(const char* name, const AZ::Uuid& uuid);
struct Data
{
QString m_name;
AZ::Uuid m_uuid;
};
typedef QVector<Data> DataSet;
DataSet m_data;
};
}
}