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o3de/Gems/GraphCanvas/Code/Source/tools.cpp

91 lines
2.4 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <precompiled.h>
#include <sstream>
#include <AzCore/Math/Vector2.h>
#include <AzCore/Component/Entity.h>
#include <AzCore/Component/ComponentApplicationBus.h>
#include <GraphCanvas/tools.h>
//////////
// Tools
//////////
QDebug operator<<(QDebug debug, const AZ::Entity* entity)
{
QDebugStateSaver saver(debug);
if (!entity)
{
debug.nospace() << "Entity(nullptr)";
return debug;
}
const AZStd::string id = entity->GetId().ToString();
const AZStd::string& name = entity->GetName();
QString state;
switch (entity->GetState())
{
case AZ::Entity::State::Init:
state = "ES_INIT";
break;
case AZ::Entity::State::Constructed:
state = "ES_CONSTRUCTED";
break;
case AZ::Entity::State::Active:
state = "ES_ACTIVE";
break;
default:
state = "ES_BAD_STATE";
break;
}
debug.nospace() << "Entity(" << QString(id.c_str()) << ", " << state << ", \"" << QString(name.c_str()) << "\")";
return debug;
}
QDebug operator<<(QDebug debug, const AZ::EntityId& entity)
{
const AZ::Entity* actual = nullptr;
AZ::ComponentApplicationBus::BroadcastResult(actual, &AZ::ComponentApplicationRequests::FindEntity, entity);
return operator<<(debug, actual);
}
QDebug operator<<(QDebug debug, const AZ::Component* component)
{
QDebugStateSaver saver(debug);
if (!component)
{
debug.nospace() << "Component(nullptr)";
return debug;
}
std::ostringstream converter;
converter << std::hex << component->GetId();
debug.nospace() << "Component(" << QString::fromStdString(converter.str()) << " {" << component->GetEntity() << "})";
return debug;
}
QDebug operator<<(QDebug debug, const AZ::Vector2& position)
{
QDebugStateSaver saver(debug);
debug.nospace() << "Vector2(" << position.GetX() << ", " << position.GetY() << ")";
return debug;
}