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o3de/Gems/GraphCanvas/Code/Source/Translation/TranslationDatabase.h

65 lines
1.9 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <Translation/TranslationBus.h>
#include <Translation/TranslationAsset.h>
#include <AzCore/Asset/AssetManagerBus.h>
#include <AzFramework/Asset/GenericAssetHandler.h>
#include <AzFramework/Asset/AssetCatalogBus.h>
#include <rapidjson/stringbuffer.h>
#include <rapidjson/prettywriter.h>
#include <rapidjson/rapidjson.h>
namespace GraphCanvas
{
// This does not get stored as-is, this is built up during editor load
// time and becomes the one source of truth for translated or "pretty named" things.
class TranslationDatabase
: protected TranslationRequestBus::Handler
, protected AZ::Data::AssetBus::MultiHandler
, protected AZ::Data::AssetCatalogRequestBus::Handler
, protected AzFramework::AssetCatalogEventBus::Handler
{
public:
TranslationDatabase();
~TranslationDatabase();
void Init();
void Restore() override;
void DumpDatabase(const AZStd::string& filename) override;
bool HasKey(const AZStd::string& key) override;
TranslationRequests::Details GetDetails(const AZStd::string& key) override;
const char* Get(const AZStd::string& key) override;
bool Add(const TranslationFormat& format) override;
private:
bool IsDuplicate(const AZStd::string& key);
AZStd::unordered_map<AZStd::string, AZStd::string> m_database;
AZStd::recursive_mutex m_mutex;
};
}