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o3de/Tools/LyTestTools/tests/integ/test_regression.py

72 lines
2.7 KiB
Python

"""
Copyright (c) Contributors to the Open 3D Engine Project.
For complete copyright and license terms please see the LICENSE at the root of this distribution.
SPDX-License-Identifier: Apache-2.0 OR MIT
Regression tests for the built-in fixtures.
"""
import logging
import os
import pytest
import ly_test_tools.environment.process_utils as process_utils
import ly_test_tools.environment.file_system as file_system
import ly_test_tools.environment.waiter as waiter
from ly_test_tools import WINDOWS
pytestmark = pytest.mark.SUITE_periodic
logger = logging.getLogger(__name__)
@pytest.fixture(scope="function")
def editor_closed_checker(request):
"""
Verifies that the Editor and AP processes have been terminated when the test ends.
"""
test_name = request.node
yield
# The Editor fixture should've terminated the Editor and the AP processes
processes = ['Editor', 'AssetProcessor']
processes_found = []
for process in processes:
if process_utils.process_exists(process, True):
processes_found.append(f"Process '{process}' should have been terminated by the fixture after the test"
f" {test_name} finished.")
process_utils.kill_processes_named(process, True)
assert not processes_found, f"Editor fixture unexpectedly did not clean up open processes, processes still open: {processes_found}"
@pytest.fixture(scope="function")
def log_cleaner(workspace):
"""
Removes Game and Editor logs before test execution
"""
logs = ['Game.log', 'Editor.log']
for log in logs:
log_file = os.path.join(workspace.paths.project_log(), log)
if os.path.exists(log_file):
file_system.delete([log_file], True, False)
@pytest.mark.usefixtures("automatic_process_killer")
@pytest.mark.usefixtures("log_cleaner")
@pytest.mark.parametrize("project", ["AutomatedTesting"])
@pytest.mark.skipif(not WINDOWS, reason="Editor currently only functions on Windows")
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
class TestEditorFixture(object):
def test_EditorNotClosed_FixtureStopsProcesses(self, editor_closed_checker, editor, launcher_platform):
# Set autotest mode and disable GPU usage
editor.args.extend(['-NullRenderer', '-autotest_mode'])
log_file = os.path.join(editor.workspace.paths.project_log(), "Editor.log")
editor.start()
waiter.wait_for(lambda: os.path.exists(log_file), timeout=180) # time out increased due to bug SPEC-3175
assert editor.is_alive()
# This test doesn't call editor.stop() explicitly. Instead it uses the editor_closed_checker fixture to verify
# that the editor fixture closes the editor and AP processes.