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o3de/Code/Tools/SceneAPI/SceneUI/RowWidgets/NodeListSelectionWidget.h

94 lines
3.5 KiB
C++

#pragma once
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#if !defined(Q_MOC_RUN)
#include <QComboBox>
#include <AzCore/Math/Uuid.h>
#include <AzCore/std/string/string.h>
#include <AzCore/std/containers/unordered_set.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <SceneAPI/SceneUI/SceneUIConfiguration.h>
#include <SceneAPI/SceneCore/Containers/SceneGraph.h>
#endif
namespace AZ
{
namespace SceneAPI
{
namespace DataTypes
{
class IGraphObject;
}
namespace UI
{
class NodeListSelectionWidget : public QComboBox
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR_DECL
explicit NodeListSelectionWidget(QWidget* parent);
void SetCurrentSelection(const AZStd::string& selection);
AZStd::string GetCurrentSelection() const;
void AddDisabledOption(const AZStd::string& option);
void AddDisabledOption(AZStd::string&& option);
const AZStd::string& GetDisabledOption() const;
void UseShortNames(bool use);
// Sets the class type id to filter against.
void SetClassTypeId(const Uuid& classTypeId);
void ClearClassTypeId();
// When the classTypeId is set as this is true, the nodes it the tree
// must have the exact same type id, if set to false all types
// matching the type id and derived classes will be listed.
void UseExactClassTypeMatch(bool exactMatch);
void ExcludeEndPoints(bool exclude);
// If the assigned selection is missing the selection will default to
// the disabled value if present and true, otherwise the alphabetically
// first entry is used.
void DefaultToDisabled(bool value);
signals:
void valueChanged(const AZStd::string& newValue);
protected slots:
void OnTextChange(const QString& text);
protected:
using EntrySet = AZStd::unordered_set<AZStd::string>;
void showEvent(QShowEvent* event) override;
void BuildList(const Containers::SceneGraph& graph);
bool IsCorrectType(const DataTypes::IGraphObject& object) const;
void AddEntry(EntrySet& entries, const Containers::SceneGraph::Name& name);
void SetSelection();
void AddDisabledOption();
AZStd::string m_disabledOption;
AZStd::string m_currentSelection;
Uuid m_classTypeId;
// Set to true if only a specific class type should be in the filter, otherwise
// all classes that derive from the given type will be listed.
bool m_exactClassTypeMatch;
// Attributes come in after widget has been created and this requires the
// list to be rebuild. This flag keeps track of any changes and
// whether or not the list should be repopulated.
bool m_hasDirtyList;
bool m_useShortNames;
bool m_excludeEndPoints;
bool m_defaultToDisabled;
};
} // UI
} // SceneAPI
} // AZ