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94 lines
3.5 KiB
C++
94 lines
3.5 KiB
C++
#pragma once
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#if !defined(Q_MOC_RUN)
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#include <QComboBox>
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#include <AzCore/Math/Uuid.h>
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#include <AzCore/std/string/string.h>
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#include <AzCore/std/containers/unordered_set.h>
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#include <AzCore/Memory/SystemAllocator.h>
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#include <SceneAPI/SceneUI/SceneUIConfiguration.h>
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#include <SceneAPI/SceneCore/Containers/SceneGraph.h>
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#endif
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace DataTypes
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{
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class IGraphObject;
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}
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namespace UI
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{
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class NodeListSelectionWidget : public QComboBox
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{
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Q_OBJECT
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public:
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AZ_CLASS_ALLOCATOR_DECL
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explicit NodeListSelectionWidget(QWidget* parent);
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void SetCurrentSelection(const AZStd::string& selection);
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AZStd::string GetCurrentSelection() const;
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void AddDisabledOption(const AZStd::string& option);
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void AddDisabledOption(AZStd::string&& option);
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const AZStd::string& GetDisabledOption() const;
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void UseShortNames(bool use);
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// Sets the class type id to filter against.
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void SetClassTypeId(const Uuid& classTypeId);
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void ClearClassTypeId();
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// When the classTypeId is set as this is true, the nodes it the tree
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// must have the exact same type id, if set to false all types
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// matching the type id and derived classes will be listed.
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void UseExactClassTypeMatch(bool exactMatch);
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void ExcludeEndPoints(bool exclude);
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// If the assigned selection is missing the selection will default to
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// the disabled value if present and true, otherwise the alphabetically
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// first entry is used.
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void DefaultToDisabled(bool value);
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signals:
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void valueChanged(const AZStd::string& newValue);
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protected slots:
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void OnTextChange(const QString& text);
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protected:
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using EntrySet = AZStd::unordered_set<AZStd::string>;
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void showEvent(QShowEvent* event) override;
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void BuildList(const Containers::SceneGraph& graph);
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bool IsCorrectType(const DataTypes::IGraphObject& object) const;
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void AddEntry(EntrySet& entries, const Containers::SceneGraph::Name& name);
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void SetSelection();
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void AddDisabledOption();
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AZStd::string m_disabledOption;
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AZStd::string m_currentSelection;
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Uuid m_classTypeId;
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// Set to true if only a specific class type should be in the filter, otherwise
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// all classes that derive from the given type will be listed.
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bool m_exactClassTypeMatch;
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// Attributes come in after widget has been created and this requires the
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// list to be rebuild. This flag keeps track of any changes and
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// whether or not the list should be repopulated.
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bool m_hasDirtyList;
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bool m_useShortNames;
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bool m_excludeEndPoints;
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bool m_defaultToDisabled;
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};
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} // UI
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} // SceneAPI
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} // AZ
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