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105 lines
3.5 KiB
C++
105 lines
3.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AssetImporterPlugin.h>
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#include <AssetImporterWindow.h>
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#include <QtViewPaneManager.h>
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#include <SceneAPI/SceneCore/Events/AssetImportRequest.h>
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#include <SceneAPI/SceneCore/Utilities/Reporting.h>
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#include <LyViewPaneNames.h>
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#include <AzToolsFramework/API/ToolsApplicationAPI.h>
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AssetImporterPlugin* AssetImporterPlugin::s_instance;
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AssetImporterPlugin::AssetImporterPlugin(IEditor* editor)
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: m_editor(editor)
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, m_toolName(LyViewPane::SceneSettings)
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, m_assetBrowserContextProvider()
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, m_sceneSerializationHandler()
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{
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s_instance = this;
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m_sceneUIModule = LoadSceneLibrary("SceneUI", true);
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m_sceneSerializationHandler.Activate();
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AzToolsFramework::ViewPaneOptions opt;
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opt.isPreview = true;
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opt.showInMenu = false; // this view pane is used to display scene settings, but the user never opens it directly through the Tools menu
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opt.saveKeyName = "Scene Settings (PREVIEW)"; // user settings for this pane were originally saved with PREVIEW, so ensure that's how they are loaded as well, even after the PREVIEW is removed from the name
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AzToolsFramework::RegisterViewPane<AssetImporterWindow>(m_toolName.c_str(), LyViewPane::CategoryTools, opt);
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AzToolsFramework::ToolsApplicationRequestBus::Broadcast(
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&AzToolsFramework::ToolsApplicationRequests::CreateAndAddEntityFromComponentTags,
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AZStd::vector<AZ::Crc32>({ AZ::SceneAPI::Events::AssetImportRequest::GetAssetImportRequestComponentTag() }), "AssetImportersEntity");
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}
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void AssetImporterPlugin::Release()
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{
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AzToolsFramework::UnregisterViewPane(m_toolName.c_str());
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m_sceneSerializationHandler.Deactivate();
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auto uninit = m_sceneUIModule->GetFunction<AZ::UninitializeDynamicModuleFunction>(AZ::UninitializeDynamicModuleFunctionName);
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if (uninit)
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{
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(*uninit)();
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}
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m_sceneUIModule.reset();
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}
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AZStd::unique_ptr<AZ::DynamicModuleHandle> AssetImporterPlugin::LoadSceneLibrary(const char* name, bool explicitInit)
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{
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using ReflectFunc = void(*)(AZ::SerializeContext*);
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AZStd::unique_ptr<AZ::DynamicModuleHandle> module = AZ::DynamicModuleHandle::Create(name);
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if (module)
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{
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module->Load(false);
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if (explicitInit)
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{
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// Explicitly initialize all modules. Because we're loading them twice (link time, and now-time), we need to explicitly uninit them.
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auto init = module->GetFunction<AZ::InitializeDynamicModuleFunction>(AZ::InitializeDynamicModuleFunctionName);
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if (init)
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{
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(*init)(AZ::Environment::GetInstance());
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}
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}
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ReflectFunc reflect = module->GetFunction<ReflectFunc>("Reflect");
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if (reflect)
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{
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(*reflect)(nullptr);
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}
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return module;
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}
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else
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{
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AZ_TracePrintf(AZ::SceneAPI::Utilities::ErrorWindow, "Failed to initialize library '%s'", name);
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return nullptr;
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}
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}
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void AssetImporterPlugin::EditImportSettings(const AZStd::string& sourceFilePath)
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{
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const QtViewPane* assetImporterPane = GetIEditor()->OpenView(m_toolName.c_str());
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if(!assetImporterPane)
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{
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return;
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}
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AssetImporterWindow* assetImporterWindow = qobject_cast<AssetImporterWindow*>(assetImporterPane->Widget());
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if (!assetImporterWindow)
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{
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return;
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}
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assetImporterWindow->OpenFile(sourceFilePath);
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}
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