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o3de/Code/Editor/Plugins/ComponentEntityEditorPlugin/UI/QComponentEntityEditorMainW...

67 lines
1.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <QMainWindow>
#include <AzCore/Serialization/SerializeContext.h>
#include <CryCommon/ISystem.h>
#endif
class QObjectPropertyModel;
class PropertyInfo;
namespace AZ
{
class Entity;
}
namespace AzToolsFramework
{
class ReflectedPropertyEditor;
class EntityPropertyEditor;
}
// This is the shell class to interface between Qt and the Sandbox. All Sandbox implementation is retained in an inherited class.
class QComponentEntityEditorInspectorWindow
: public QMainWindow
, public ISystemEventListener
{
Q_OBJECT
public:
explicit QComponentEntityEditorInspectorWindow(QWidget* parent = 0);
~QComponentEntityEditorInspectorWindow();
void Init();
// Used to receive events from widgets where SIGNALS aren't available or implemented yet.
// Required override.
void OnSystemEvent(ESystemEvent event, UINT_PTR wparam, UINT_PTR lparam) override;
// you are required to implement this to satisfy the unregister/registerclass requirements on "AzToolsFramework::RegisterViewPane"
// make sure you pick a unique GUID
static const GUID& GetClassID()
{
// {D7FEC1E3-8898-4D1F-8A9C-F8A161AF6746}
static const GUID guid =
{
0xD7FEC1E3, 0x8898, 0x4D1F, { 0x8a, 0x9c, 0xf8, 0xa1, 0x61, 0xaf, 0x67, 0x46 }
};
return guid;
}
AzToolsFramework::EntityPropertyEditor* GetPropertyEditor() { return m_propertyEditor; }
private:
AzToolsFramework::EntityPropertyEditor* m_propertyEditor;
};