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60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#if !defined(Q_MOC_RUN)
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#include <AzCore/PlatformIncl.h>
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#include <QMainWindow>
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#include <AzCore/Math/Guid.h>
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#endif
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namespace AzToolsFramework
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{
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class SearchCriteriaWidget;
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}
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class ComponentCategoryList;
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class FilteredComponentList;
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class ComponentDataModel;
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//! ComponentPaletteWindow
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//! Provides a window with controls related to the Component Entity system. It provides an intuitive and organized
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//! set of controls to display, sort, filter components. It provides mechanisms for creating entities by dragging
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//! and dropping components into the viewport as well as from context menus.
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class ComponentPaletteWindow
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: public QMainWindow
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{
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Q_OBJECT
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public:
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explicit ComponentPaletteWindow(QWidget* parent = 0);
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void Init();
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static const GUID& GetClassID()
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{
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// {4236998F-1138-466D-9DF5-6533BFA1DFCA}
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static const GUID guid =
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{
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0x4236998F, 0x1138, 0x466D, { 0x9D, 0xF5, 0x65, 0x33, 0xBF, 0xA1, 0xDF, 0xCA }
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};
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return guid;
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}
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static void RegisterViewClass();
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protected:
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ComponentCategoryList* m_categoryListWidget;
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FilteredComponentList* m_componentListWidget;
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AzToolsFramework::SearchCriteriaWidget* m_filterWidget;
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void keyPressEvent(QKeyEvent* event) override;
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};
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