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270 lines
9.6 KiB
C++
270 lines
9.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#if !defined(Q_MOC_RUN)
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#include <AzCore/Component/Entity.h>
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#include <AzCore/Math/Vector2.h>
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#include <QMenu>
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#include <QWidgetAction>
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#include <GraphCanvas/Widgets/EditorContextMenu/EditorContextMenu.h>
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#include <GraphCanvas/Widgets/EditorContextMenu/ContextMenus/SceneContextMenu.h>
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#include <GraphCanvas/Widgets/EditorContextMenu/ContextMenus/ConnectionContextMenu.h>
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#include <GraphCanvas/Widgets/EditorContextMenu/ContextMenus/SlotContextMenu.h>
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#include <GraphCanvas/Widgets/EditorContextMenu/ContextMenus/NodeContextMenu.h>
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#include <GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/SceneMenuActions/SceneContextMenuAction.h>
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#include <GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/SlotMenuActions/SlotContextMenuAction.h>
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#include <GraphCanvas/Widgets/EditorContextMenu/ContextMenuActions/NodeMenuActions/NodeContextMenuAction.h>
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#endif
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namespace ScriptCanvasEditor
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{
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class NodePaletteModel;
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//////////////////
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// CustomActions
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//////////////////
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class EndpointSelectionAction
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: public QAction
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{
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Q_OBJECT
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public:
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AZ_CLASS_ALLOCATOR(EndpointSelectionAction, AZ::SystemAllocator, 0);
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EndpointSelectionAction(const GraphCanvas::Endpoint& endpoint);
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~EndpointSelectionAction() = default;
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const GraphCanvas::Endpoint& GetEndpoint() const;
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private:
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GraphCanvas::Endpoint m_endpoint;
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};
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class RemoveUnusedVariablesMenuAction
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: public GraphCanvas::SceneContextMenuAction
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{
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public:
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AZ_CLASS_ALLOCATOR(RemoveUnusedVariablesMenuAction, AZ::SystemAllocator, 0);
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RemoveUnusedVariablesMenuAction(QObject* parent);
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virtual ~RemoveUnusedVariablesMenuAction() = default;
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bool IsInSubMenu() const override;
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AZStd::string GetSubMenuPath() const override;
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using GraphCanvas::SceneContextMenuAction::RefreshAction;
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void RefreshAction(const GraphCanvas::GraphId& graphId, const AZ::EntityId& targetId) override;
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using GraphCanvas::SceneContextMenuAction::TriggerAction;
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GraphCanvas::ContextMenuAction::SceneReaction TriggerAction(const GraphCanvas::GraphId& graphId, const AZ::Vector2& scenePos) override;
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};
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class ConvertVariableNodeToReferenceAction
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: public GraphCanvas::ContextMenuAction
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{
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Q_OBJECT
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public:
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AZ_CLASS_ALLOCATOR(ConvertVariableNodeToReferenceAction, AZ::SystemAllocator, 0);
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ConvertVariableNodeToReferenceAction(QObject* parent);
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virtual ~ConvertVariableNodeToReferenceAction() = default;
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GraphCanvas::ActionGroupId GetActionGroupId() const override;
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using GraphCanvas::ContextMenuAction::RefreshAction;
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void RefreshAction(const GraphCanvas::GraphId& graphId, const AZ::EntityId& targetId) override;
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using GraphCanvas::ContextMenuAction::TriggerAction;
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GraphCanvas::ContextMenuAction::SceneReaction TriggerAction(const GraphCanvas::GraphId& graphId, const AZ::Vector2& scenePos) override;
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private:
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AZ::EntityId m_targetId;
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};
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class SlotManipulationMenuAction
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: public GraphCanvas::ContextMenuAction
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{
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Q_OBJECT
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public:
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AZ_CLASS_ALLOCATOR(SlotManipulationMenuAction, AZ::SystemAllocator, 0);
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SlotManipulationMenuAction(AZStd::string_view actionName, QObject* parent);
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static ScriptCanvas::Slot* GetScriptCanvasSlot(const GraphCanvas::Endpoint& endpoint) ;
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};
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class ConvertReferenceToVariableNodeAction
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: public SlotManipulationMenuAction
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{
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Q_OBJECT
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public:
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AZ_CLASS_ALLOCATOR(ConvertReferenceToVariableNodeAction, AZ::SystemAllocator, 0);
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ConvertReferenceToVariableNodeAction(QObject* parent);
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virtual ~ConvertReferenceToVariableNodeAction() = default;
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GraphCanvas::ActionGroupId GetActionGroupId() const override;
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using SlotManipulationMenuAction::RefreshAction;
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void RefreshAction(const GraphCanvas::GraphId& graphId, const AZ::EntityId& targetId) override;
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using SlotManipulationMenuAction::TriggerAction;
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GraphCanvas::ContextMenuAction::SceneReaction TriggerAction(const GraphCanvas::GraphId& graphId, const AZ::Vector2& scenePos) override;
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private:
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AZ::EntityId m_targetId;
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};
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class ExposeSlotMenuAction
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: public GraphCanvas::SlotContextMenuAction
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{
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public:
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AZ_CLASS_ALLOCATOR(ExposeSlotMenuAction, AZ::SystemAllocator, 0);
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ExposeSlotMenuAction(QObject* parent);
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virtual ~ExposeSlotMenuAction() = default;
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using GraphCanvas::SlotContextMenuAction::RefreshAction;
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void RefreshAction(const GraphCanvas::GraphId& graphId, const AZ::EntityId& targetId) override;
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using GraphCanvas::SlotContextMenuAction::TriggerAction;
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GraphCanvas::ContextMenuAction::SceneReaction TriggerAction(const GraphCanvas::GraphId& graphId, const AZ::Vector2& scenePos) override;
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protected:
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void CreateNodeling(const GraphCanvas::GraphId& graphId, AZ::EntityId scriptCanvasGraphId, GraphCanvas::GraphId slotId, const AZ::Vector2& scenePos, GraphCanvas::ConnectionType connectionType);
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};
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class SetDataSlotTypeMenuAction
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: public GraphCanvas::SlotContextMenuAction
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{
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public:
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AZ_CLASS_ALLOCATOR(SetDataSlotTypeMenuAction, AZ::SystemAllocator, 0);
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explicit SetDataSlotTypeMenuAction(QObject* parent);
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virtual ~SetDataSlotTypeMenuAction() = default;
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static bool IsSupportedSlotType(const AZ::EntityId& slotId);
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using GraphCanvas::SlotContextMenuAction::RefreshAction;
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void RefreshAction(const GraphCanvas::GraphId& graphId, const AZ::EntityId& targetId) override;
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using GraphCanvas::SlotContextMenuAction::TriggerAction;
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GraphCanvas::ContextMenuAction::SceneReaction TriggerAction(const GraphCanvas::GraphId& graphId, const AZ::Vector2& scenePos) override;
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private:
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ScriptCanvas::Slot* GetSlot(const GraphCanvas::GraphId& graphId, const AZ::EntityId& targetId);
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};
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//! Context Menu Action for Creating an AzEventHandler node from a data slot of a Behavior Method node
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//! which returns an AZ::Event<Params...> type
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class CreateAzEventHandlerSlotMenuAction
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: public GraphCanvas::SlotContextMenuAction
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{
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public:
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AZ_CLASS_ALLOCATOR(CreateAzEventHandlerSlotMenuAction, AZ::SystemAllocator, 0);
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CreateAzEventHandlerSlotMenuAction(QObject* parent);
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using GraphCanvas::SlotContextMenuAction::RefreshAction;
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void RefreshAction(const GraphCanvas::GraphId& graphId, const AZ::EntityId& targetId) override;
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using GraphCanvas::SlotContextMenuAction::TriggerAction;
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GraphCanvas::ContextMenuAction::SceneReaction TriggerAction(const GraphCanvas::GraphId& graphId, const AZ::Vector2& scenePos) override;
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static const AZ::BehaviorMethod* FindBehaviorMethodWithAzEventReturn(const GraphCanvas::GraphId& graphId, AZ::EntityId targetId);
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protected:
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const AZ::BehaviorMethod* m_methodWithAzEventReturn{};
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GraphCanvas::Endpoint m_methodNodeAzEventEndpoint;
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};
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/////////////////
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// ContextMenus
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/////////////////
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class SceneContextMenu
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: public GraphCanvas::SceneContextMenu
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{
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Q_OBJECT
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public:
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AZ_CLASS_ALLOCATOR(SceneContextMenu, AZ::SystemAllocator, 0);
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SceneContextMenu(const NodePaletteModel& nodePaletteModel, AzToolsFramework::AssetBrowser::AssetBrowserFilterModel* assetModel);
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~SceneContextMenu() = default;
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void ResetSourceSlotFilter();
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void FilterForSourceSlot(const AZ::EntityId& scriptCanvasGraphId, const AZ::EntityId& sourceSlotId);
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// EditConstructContextMenu
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void OnRefreshActions(const GraphCanvas::GraphId& graphId, const AZ::EntityId& targetMemberId) override;
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////
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void SetupDisplayForProposal();
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protected:
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AZ::EntityId m_sourceSlotId;
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};
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class ConnectionContextMenu
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: public GraphCanvas::ConnectionContextMenu
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{
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Q_OBJECT
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public:
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AZ_CLASS_ALLOCATOR(ConnectionContextMenu, AZ::SystemAllocator, 0);
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ConnectionContextMenu(const NodePaletteModel& nodePaletteModel, AzToolsFramework::AssetBrowser::AssetBrowserFilterModel* assetModel);
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~ConnectionContextMenu() = default;
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protected:
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void OnRefreshActions(const GraphCanvas::GraphId& graphId, const AZ::EntityId& targetMemberId);
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private:
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AZ::EntityId m_connectionId;
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};
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//////////////////////////
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// RenameFunctionDefinitionNode
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//////////////////////////
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class NodeDescriptorComponent;
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//! Context menu to rename a node
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class RenameFunctionDefinitionNodeAction
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: public GraphCanvas::NodeContextMenuAction
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{
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public:
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AZ_CLASS_ALLOCATOR(RenameFunctionDefinitionNodeAction, AZ::SystemAllocator, 0);
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RenameFunctionDefinitionNodeAction(NodeDescriptorComponent* descriptor, QObject* parent);
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virtual ~RenameFunctionDefinitionNodeAction() = default;
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using GraphCanvas::NodeContextMenuAction::RefreshAction;
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void RefreshAction(const GraphCanvas::GraphId& graphId, const AZ::EntityId& targetId) override;
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using GraphCanvas::NodeContextMenuAction::TriggerAction;
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GraphCanvas::ContextMenuAction::SceneReaction TriggerAction(const GraphCanvas::GraphId& graphId, const AZ::Vector2& scenePos) override;
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NodeDescriptorComponent* m_descriptor;
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};
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}
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