Files
o3de/Gems/Atom/Feature/Common/Code/Source/DiffuseGlobalIllumination/DiffuseCompositePass.h
T
tjmgd 515e363151 added pass class (#6244)
Signed-off-by: T.J. McGrath-Daly <tj.mcgrath.daly@huawei.com>
2021-12-22 11:50:14 -08:00

36 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Atom/RPI.Public/Pass/FullscreenTrianglePass.h>
namespace AZ
{
namespace Render
{
//! A class for DiffuseComposite to allow for disabling
class DiffuseCompositePass final
: public RPI::FullscreenTrianglePass
{
AZ_RPI_PASS(DiffuseCompositePass);
public:
AZ_RTTI(DiffuseCompositePass, "{F3DBEBCB-66F8-465C-A06B-DFA76B9D4856}", AZ::RPI::FullscreenTrianglePass);
AZ_CLASS_ALLOCATOR(DiffuseCompositePass, SystemAllocator, 0);
~DiffuseCompositePass() = default;
static RPI::Ptr<DiffuseCompositePass> Create(const RPI::PassDescriptor& descriptor);
bool IsEnabled() const override;
private:
DiffuseCompositePass(const RPI::PassDescriptor& descriptor);
};
} // namespace Render
} // namespace AZ