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o3de/Code/Editor/Plugins/EditorAssetImporter/AssetImporterWindow.h

134 lines
3.1 KiB
C++

#pragma once
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
/////////////////////////////////////////////////////////////////////////////
//
// Asset Importer Qt Interface
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(Q_MOC_RUN)
#include <AzCore/PlatformIncl.h>
#include <QMainWindow>
#include <AssetImporterDocument.h>
#include <AzCore/std/smart_ptr/shared_ptr.h>
#include <AzCore/std/smart_ptr/unique_ptr.h>
#include <AzCore/Math/Guid.h>
#endif
namespace AZStd
{
class thread;
}
namespace Ui
{
class AssetImporterWindow;
}
namespace AZ
{
class Module;
namespace SceneAPI
{
namespace UI
{
class OverlayWidget;
}
namespace SceneUI
{
class ProcessingOverlayWidget;
}
namespace DataTypes
{
class IScriptProcessorRule;
}
}
}
class ImporterRootDisplay;
class QCloseEvent;
class QMenu;
class QAction;
class AssetImporterWindow
: public QMainWindow
{
Q_OBJECT
public:
AssetImporterWindow();
explicit AssetImporterWindow(QWidget* parent);
~AssetImporterWindow();
// This implementation is required for unregister/register on "RegisterQtViewPane"
static const GUID& GetClassID()
{
// {c50c09d6-5bfa-4d49-8542-e350656ed1bc}
static const GUID guid = {
0xc50c09d6, 0x5bfa, 0x4d49, { 0x85, 0x42, 0xe3, 0x50, 0x65, 0x6e, 0xd1, 0xbc }
};
return guid;
}
void OpenFile(const AZStd::string& filePath);
void closeEvent(QCloseEvent* ev);
public slots:
void OnSceneResetRequested();
void OnAssignScript();
void OnOpenDocumentation();
void OnInspect();
private:
void Init();
void OpenFileInternal(const AZStd::string& filePath);
bool IsAllowedToChangeSourceFile();
enum class WindowState
{
InitialNothingLoaded,
FileLoaded,
OverlayShowing
};
void ResetMenuAccess(WindowState state);
void SetTitle(const char* filePath);
void HandleAssetLoadingCompleted();
void ClearProcessingOverlay();
private slots:
void UpdateClicked();
void OverlayLayerAdded();
void OverlayLayerRemoved();
void UpdateSceneDisplay(const AZStd::shared_ptr<AZ::SceneAPI::Containers::Scene> scene = {}) const;
private:
static const AZ::Uuid s_browseTag;
static const char* s_documentationWebAddress;
QScopedPointer<Ui::AssetImporterWindow> ui;
QScopedPointer<AssetImporterDocument> m_assetImporterDocument;
QScopedPointer<AZ::SceneAPI::UI::OverlayWidget> m_overlay;
AZ::SerializeContext* m_serializeContext;
AZStd::string m_fullSourcePath;
QScopedPointer<ImporterRootDisplay> m_rootDisplay;
bool m_isClosed;
int m_processingOverlayIndex;
QSharedPointer<AZ::SceneAPI::SceneUI::ProcessingOverlayWidget> m_processingOverlay;
AZStd::string m_scriptProcessorRuleFilename;
};