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o3de/Gems/AudioEngineWwise/Code/Platform/Android/AudioSystemImpl_wwise_Andro...

38 lines
994 B
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AudioSystemImpl_wwise.h>
#include <AudioLogger.h>
#include <AK/SoundEngine/Common/AkSoundEngine.h>
#include <AzCore/Android/AndroidEnv.h>
namespace Audio
{
namespace Platform
{
void InitializeMemory(CAudioLogger&)
{
}
void SetupAkSoundEngine(AkPlatformInitSettings& platformInitSettings)
{
JNIEnv* jniEnv = AZ::Android::AndroidEnv::Get()->GetJniEnv();
jobject javaActivity = AZ::Android::AndroidEnv::Get()->GetActivityRef();
JavaVM* javaVM = nullptr;
if (jniEnv)
{
jniEnv->GetJavaVM(&javaVM);
}
platformInitSettings.pJavaVM = javaVM;
platformInitSettings.jActivity = javaActivity;
}
}
}