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38 lines
994 B
C++
38 lines
994 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AudioSystemImpl_wwise.h>
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#include <AudioLogger.h>
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#include <AK/SoundEngine/Common/AkSoundEngine.h>
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#include <AzCore/Android/AndroidEnv.h>
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namespace Audio
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{
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namespace Platform
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{
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void InitializeMemory(CAudioLogger&)
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{
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}
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void SetupAkSoundEngine(AkPlatformInitSettings& platformInitSettings)
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{
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JNIEnv* jniEnv = AZ::Android::AndroidEnv::Get()->GetJniEnv();
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jobject javaActivity = AZ::Android::AndroidEnv::Get()->GetActivityRef();
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JavaVM* javaVM = nullptr;
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if (jniEnv)
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{
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jniEnv->GetJavaVM(&javaVM);
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}
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platformInitSettings.pJavaVM = javaVM;
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platformInitSettings.jActivity = javaActivity;
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}
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}
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}
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