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* Add missing 'server' platform identifier for the ShaderBuilder * Use the current host platform as the fallback platform identifier (and not 'pc') Signed-off-by: Steve Pham <spham@amazon.com> |
4 years ago | |
|---|---|---|
| .. | ||
| PAL_android.cmake | 4 years ago | |
| ShaderBuilder_Traits_Android.h | 4 years ago | |
| ShaderBuilder_Traits_Platform.h | 4 years ago | |
| platform_android_files.cmake | 4 years ago | |