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o3de/Code/Framework/AzToolsFramework/Tests/EntityInspectorTests.cpp

373 lines
16 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
// Test Environment
#include <AzCore/UnitTest/TestTypes.h>
#include <AzCore/Component/Component.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/UserSettings/UserSettingsComponent.h>
#include <AzToolsFramework/Application/ToolsApplication.h>
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
#include <AzToolsFramework/Entity/EditorEntityHelpers.h>
#include <AzToolsFramework/UnitTest/ToolsTestApplication.h>
// Inspector Test Includes
#include <AzToolsFramework/UI/ComponentPalette/ComponentPaletteUtil.hxx>
namespace UnitTest
{
// Test component that is NOT available for a user to interact with
// It does not appear in the Add Component menu in the Editor
// It is not a system or game component
class Inspector_TestComponent1
: public AZ::Component
{
public:
AZ_COMPONENT(Inspector_TestComponent1, "{BD25A077-DF38-4B67-BEA5-F4587A747A36}", AZ::Component);
static void Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<Inspector_TestComponent1, AZ::Component>()
->Field("Data", &Inspector_TestComponent1::m_data)
;
if (AZ::EditContext* editContext = serializeContext->GetEditContext())
{
editContext->Class<Inspector_TestComponent1>("InspectorTestComponent1", "Component 1 for AZ Tools Framework Unit Tests")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::AddableByUser, false)
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::Hide)
->Attribute(AZ::Edit::Attributes::SliceFlags, AZ::Edit::SliceFlags::NotPushable)
->Attribute(AZ::Edit::Attributes::HideIcon, true);
}
}
}
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& services)
{
services.push_back(AZ_CRC("InspectorTestService1"));
}
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& services)
{
services.push_back(AZ_CRC("InspectorTestService1"));
}
~Inspector_TestComponent1() override
{
}
void SetData(int data)
{
m_data = data;
};
int GetData()
{
return m_data;
}
private:
void Init() override
{}
void Activate() override
{}
void Deactivate() override
{}
/// Whether this entity is locked
int m_data = 0;
};
// Test component that IS available for a user to interact with
// It does appear in the Add Component menu in the editor and is a game component
class Inspector_TestComponent2
: public AZ::Component
{
public:
AZ_COMPONENT(Inspector_TestComponent2, "{57D1C818-FD31-4FCD-A4DB-705EABF4E98B}", AZ::Component);
static void Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<Inspector_TestComponent2, AZ::Component>()
->Field("Data", &Inspector_TestComponent2::m_data)
;
if (AZ::EditContext* editContext = serializeContext->GetEditContext())
{
editContext->Class<Inspector_TestComponent2>("InspectorTestComponent2", "Component 2 for AZ Tools Framework Unit Tests")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::AddableByUser, true)
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game"))
->Attribute(AZ::Edit::Attributes::Category, "Inspector Test Components")
->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Tag.png")
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Tag.png")
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components")
->DataElement(AZ::Edit::UIHandlers::Default, &Inspector_TestComponent2::m_data, "Data", "The component's Data");
}
}
}
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& services)
{
services.push_back(AZ_CRC("InspectorTestService2"));
}
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& services)
{
services.push_back(AZ_CRC("InspectorTestService2"));
}
~Inspector_TestComponent2() override
{
}
void SetData(int data)
{
m_data = data;
};
int GetData()
{
return m_data;
}
private:
void Init() override
{}
void Activate() override
{}
void Deactivate() override
{}
/// Whether this entity is locked
int m_data = 0;
};
// Test component that IS available for a user to interact with
// It does appear in an Add Component menu and is a system component
class Inspector_TestComponent3
: public AZ::Component
{
public:
AZ_COMPONENT(Inspector_TestComponent3, "{552CCFB1-135E-4B02-A492-25A3BBDFA381}", AZ::Component);
static void Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<Inspector_TestComponent3, AZ::Component>()
->Field("Data", &Inspector_TestComponent3::m_data)
;
if (AZ::EditContext* editContext = serializeContext->GetEditContext())
{
editContext->Class<Inspector_TestComponent3>("InspectorTestComponent3", "Component 3 for AZ Tools Framework Unit Tests")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::AddableByUser, true)
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("System"))
->Attribute(AZ::Edit::Attributes::Category, "Inspector Test Components")
->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Tag.png")
->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Tag.png")
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->Attribute(AZ::Edit::Attributes::HelpPageURL, "https://o3de.org/docs/user-guide/components")
->DataElement(AZ::Edit::UIHandlers::Default, &Inspector_TestComponent3::m_data, "Data", "The component's Data");
}
}
}
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& services)
{
services.push_back(AZ_CRC("InspectorTestService3"));
}
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& services)
{
services.push_back(AZ_CRC("InspectorTestService3"));
}
~Inspector_TestComponent3() override
{
}
void SetData(int data)
{
m_data = data;
};
int GetData()
{
return m_data;
}
private:
void Init() override
{}
void Activate() override
{}
void Deactivate() override
{}
/// Whether this entity is locked
int m_data = 0;
};
// Component Filters for Testing
bool Filter_IsTestComponent1(const AZ::SerializeContext::ClassData& classData)
{
AZ::Uuid testComponent1_typeId = azrtti_typeid<Inspector_TestComponent1>();
return classData.m_typeId == testComponent1_typeId;
}
// Component Filters for Testing
bool Filter_IsTestComponent2(const AZ::SerializeContext::ClassData& classData)
{
AZ::Uuid testComponent2_typeId = azrtti_typeid<Inspector_TestComponent2>();
return classData.m_typeId == testComponent2_typeId;
}
// Component Filters for Testing
bool Filter_IsTestComponent3(const AZ::SerializeContext::ClassData& classData)
{
AZ::Uuid testComponent3_typeId = azrtti_typeid<Inspector_TestComponent2>();
return classData.m_typeId == testComponent3_typeId;
}
class ComponentPaletteTests
: public AllocatorsTestFixture
{
public:
ComponentPaletteTests()
: AllocatorsTestFixture()
{ }
void SetUp() override
{
AZ::ComponentApplication::Descriptor componentApplicationDesc;
componentApplicationDesc.m_useExistingAllocator = true;
m_application = aznew ToolsTestApplication("ComponentPaletteTests");
m_application->Start(componentApplicationDesc);
// Without this, the user settings component would attempt to save on finalize/shutdown. Since the file is
// shared across the whole engine, if multiple tests are run in parallel, the saving could cause a crash
// in the unit tests.
AZ::UserSettingsComponentRequestBus::Broadcast(&AZ::UserSettingsComponentRequests::DisableSaveOnFinalize);
}
void TearDown() override
{
// Release all slice asset references, so AssetManager doens't complain.
delete m_application;
}
public:
ToolsTestApplication* m_application = nullptr;
};
// Test pushing slices to create news slices that could result in cyclic
// dependency, e.g. push slice1 => slice2 and slice2 => slice1 at the same
// time.
TEST_F(ComponentPaletteTests, TestComponentPalleteUtilities)
{
AZ::SerializeContext* context = m_application->GetSerializeContext();
// Register our test components (This process also reflects them to the appropriate contexts)
auto* Inspector_TestComponent1Descriptor = Inspector_TestComponent1::CreateDescriptor();
auto* Inspector_TestComponent2Descriptor = Inspector_TestComponent2::CreateDescriptor();
auto* Inspector_TestComponent3Descriptor = Inspector_TestComponent3::CreateDescriptor();
m_application->RegisterComponentDescriptor(Inspector_TestComponent1Descriptor);
m_application->RegisterComponentDescriptor(Inspector_TestComponent2Descriptor);
m_application->RegisterComponentDescriptor(Inspector_TestComponent3Descriptor);
AZ::Uuid testComponent1_typeId = azrtti_typeid<Inspector_TestComponent1>();
AZ::Uuid testComponent2_typeId = azrtti_typeid<Inspector_TestComponent2>();
//////////////////////////////////////////////////////////////////////////
// TEST OffersRequiredServices()
//////////////////////////////////////////////////////////////////////////
// Verify that OffersRequiredServices returns true with the services provided by the component.
AZ::ComponentDescriptor::DependencyArrayType testComponent1_ProvidedServices;
Inspector_TestComponent1::GetProvidedServices(testComponent1_ProvidedServices);
AZ_TEST_ASSERT(testComponent1_ProvidedServices.size() == 1);
const AZ::SerializeContext::ClassData* testComponent1_ClassData = context->FindClassData(testComponent1_typeId);
EXPECT_TRUE(AzToolsFramework::OffersRequiredServices(testComponent1_ClassData, testComponent1_ProvidedServices));
// Verify that OffersRequiredServices returns when given services provided by a different component
AZ::ComponentDescriptor::DependencyArrayType testComponent2_ProvidedServices;
Inspector_TestComponent2::GetProvidedServices(testComponent2_ProvidedServices);
AZ_TEST_ASSERT(testComponent2_ProvidedServices.size() == 1);
AZ_TEST_ASSERT(testComponent1_ProvidedServices != testComponent2_ProvidedServices);
EXPECT_FALSE(AzToolsFramework::OffersRequiredServices(testComponent1_ClassData, testComponent2_ProvidedServices));
// verify that OffersRequiredServices returns true when provided with an empty list of services
EXPECT_TRUE(AzToolsFramework::OffersRequiredServices(testComponent1_ClassData, AZ::ComponentDescriptor::DependencyArrayType()));
//////////////////////////////////////////////////////////////////////////
// TEST IsAddableByUser()
//////////////////////////////////////////////////////////////////////////
// Verify that IsAddableByUser returns false when given a component that is not editable or viewable by the user
EXPECT_FALSE(AzToolsFramework::ComponentPaletteUtil::IsAddableByUser(testComponent1_ClassData));
// Verify that IsAddableByUser returns true when given a component that has the appropriate edit context reflection
const AZ::SerializeContext::ClassData* testComponent2_ClassData = context->FindClassData(testComponent2_typeId);
EXPECT_TRUE(AzToolsFramework::ComponentPaletteUtil::IsAddableByUser(testComponent2_ClassData));
//////////////////////////////////////////////////////////////////////////
// TEST ContainsEditableComponents()
//////////////////////////////////////////////////////////////////////////
// Remove reflection of Test Component 2 for the first test
m_application->UnregisterComponentDescriptor(Inspector_TestComponent2Descriptor);
context->EnableRemoveReflection();
Inspector_TestComponent2::Reflect(context);
context->DisableRemoveReflection();
// Verify that there are no components that satisfy the AppearsInGameComponentMenu filter without service dependency conditions
EXPECT_FALSE(AzToolsFramework::ComponentPaletteUtil::ContainsEditableComponents(context, &Filter_IsTestComponent2, AZ::ComponentDescriptor::DependencyArrayType()));
// Reflect Test Component 2 for subsequent tests
m_application->RegisterComponentDescriptor(Inspector_TestComponent2Descriptor);
// Verify that there is now a component that satisfies the AppearsInGameComponentMenu filter without service dependency conditions
EXPECT_TRUE(AzToolsFramework::ComponentPaletteUtil::ContainsEditableComponents(context, &Filter_IsTestComponent2, AZ::ComponentDescriptor::DependencyArrayType()));
// Verify that true is returned here because test component 2 is editable and provides test component 2 services
EXPECT_TRUE(AzToolsFramework::ComponentPaletteUtil::ContainsEditableComponents(context, &Filter_IsTestComponent2, testComponent2_ProvidedServices));
// Verify that false is returned here because test component 2 does not provide any of the required services
EXPECT_FALSE(AzToolsFramework::ComponentPaletteUtil::ContainsEditableComponents(context, &Filter_IsTestComponent2, testComponent1_ProvidedServices));
// Verify that even though Test Component 1 exists and is returned by the filter and there are no services to match, false is returned
// because Test Component 1 is not editable.
EXPECT_FALSE(AzToolsFramework::ComponentPaletteUtil::ContainsEditableComponents(context, &Filter_IsTestComponent1, AZ::ComponentDescriptor::DependencyArrayType()));
// Verify that true is returned here when a system component is editable
EXPECT_TRUE(AzToolsFramework::ComponentPaletteUtil::ContainsEditableComponents(context, &Filter_IsTestComponent3, AZ::ComponentDescriptor::DependencyArrayType()));
}
}