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o3de/Gems/AudioSystem/Code/Tests
Scott Romero 3c378b348c
[development] Fixed runaway memory in editor (#2220)
There was a change in bahaviour to how files/directories were collected in the AZ::IO::FindData::Scan* functions which allowed the addition of duplicate entries. This created a problem when attempting a recursively greedy search with zips included because of the level system pak files. Their mount points would be the root "levels" folder, so for N-levels there would be N identical entries to the "levels" folder being added perpetually each time ScanZips was called on the "levels" folder or above folders with "*" filtering.

Letting the editor sit idle no longer sees the reported memory in the bottom status bar climb. Also, running the tests which prompted the initial change shows a negligible change in perf.

Signed-off-by: AMZN-ScottR 24445312+AMZN-ScottR@users.noreply.github.com
5 years ago
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ATLData Integrating latest 47acbe8 5 years ago
Mocks Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
AudioSystemEditorTest.cpp [development] Fixed runaway memory in editor (#2220) 5 years ago
AudioSystemTest.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
WaveTable48000Sine.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago