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o3de/Code/Framework/AzFramework/AzFramework/Physics/ColliderComponentBus.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Component/ComponentBus.h>
namespace Physics
{
/// Events dispatched by a ColliderComponent.
/// A ColliderComponent describes the shape of an entity to the physics system.
class ColliderComponentEvents
: public AZ::ComponentBus
{
public:
virtual void OnColliderChanged() {}
};
using ColliderComponentEventBus = AZ::EBus<ColliderComponentEvents>;
} // namespace Physics