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o3de/Code/Tools/ProjectManager/Source/ProjectInfo.h
T
AMZN-nggieber 3b60bcc0f1 Project Manager Build Project from Projects Page (#1142)
* Added loading bar mode to project button

* Added ProjectBuilder files

* commmit current progress for project building

* Push current project building work

* Full build commands built out and message boxes for lots of situation

* Replaced defaultProjectImage placeholder

* Added installed cmake path to builder process env PATH
2021-06-04 18:41:30 -07:00

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1.5 KiB
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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <AzCore/Math/Uuid.h>
#include <QString>
#endif
namespace O3DE::ProjectManager
{
class ProjectInfo
{
public:
ProjectInfo() = default;
ProjectInfo(const QString& path, const QString& projectName, const QString& displayName,
const QString& imagePath, const QString& backgroundImagePath, bool needsBuild);
bool operator==(const ProjectInfo& rhs);
bool operator!=(const ProjectInfo& rhs);
bool IsValid() const;
// from o3de_manifest.json and o3de_projects.json
QString m_path;
// From project.json
QString m_projectName;
QString m_displayName;
// Used on projects home screen
QString m_imagePath;
QString m_backgroundImagePath;
// Used in project creation
bool m_needsBuild = false; //! Does this project need to be built
};
} // namespace O3DE::ProjectManager