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o3de/Code/Framework/AzFramework/AzFramework/Spawnable/SpawnableEntitiesContainer.cpp

121 lines
4.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/std/smart_ptr/make_shared.h>
#include <AzFramework/Spawnable/SpawnableEntitiesContainer.h>
namespace AzFramework
{
SpawnableEntitiesContainer::SpawnableEntitiesContainer(AZ::Data::Asset<Spawnable> spawnable)
{
Connect(AZStd::move(spawnable));
}
SpawnableEntitiesContainer::~SpawnableEntitiesContainer()
{
Clear();
}
bool SpawnableEntitiesContainer::IsSet() const
{
return m_threadData != nullptr;
}
uint32_t SpawnableEntitiesContainer::GetCurrentGeneration() const
{
return m_currentGeneration;
}
void SpawnableEntitiesContainer::SpawnAllEntities()
{
AZ_Assert(m_threadData, "Calling SpawnAllEntities on a Spawnable container that's not set.");
SpawnableEntitiesInterface::Get()->SpawnAllEntities(m_threadData->m_spawnedEntitiesTicket);
}
void SpawnableEntitiesContainer::SpawnEntities(AZStd::vector<uint32_t> entityIndices)
{
AZ_Assert(m_threadData, "Calling SpawnEntities on a Spawnable container that's not set.");
SpawnableEntitiesInterface::Get()->SpawnEntities(
m_threadData->m_spawnedEntitiesTicket, AZStd::move(entityIndices));
}
void SpawnableEntitiesContainer::DespawnAllEntities()
{
AZ_Assert(m_threadData, "Calling DespawnEntities on a Spawnable container that's not set.");
SpawnableEntitiesInterface::Get()->DespawnAllEntities(m_threadData->m_spawnedEntitiesTicket);
}
void SpawnableEntitiesContainer::Reset(AZ::Data::Asset<Spawnable> spawnable)
{
Clear();
Connect(AZStd::move(spawnable));
}
void SpawnableEntitiesContainer::Clear()
{
if (m_threadData != nullptr)
{
m_monitor.Disconnect();
m_monitor.m_threadData.reset();
SpawnableEntitiesInterface::Get()->Barrier(
m_threadData->m_spawnedEntitiesTicket,
[threadData = m_threadData](EntitySpawnTicket::Id) mutable
{
threadData.reset();
});
m_threadData.reset();
// The generation is incremented here instead of Connect in order to make sure that any callback that checks the
// provided generation with the current generation is aware that the container has moved on to the next iteration
// of the container even though it's empty and unassigned at this point.
m_currentGeneration++;
}
}
void SpawnableEntitiesContainer::Alert(AlertCallback callback, CheckIfSpawnableIsLoaded spawnableCheck)
{
AZ_Assert(m_threadData, "Calling DespawnEntities on a Spawnable container that's not set.");
auto callbackWrapper = [generation = m_threadData->m_generation, callback = AZStd::move(callback)](EntitySpawnTicket::Id)
{
callback(generation);
};
if (spawnableCheck == CheckIfSpawnableIsLoaded::No)
{
SpawnableEntitiesInterface::Get()->Barrier(m_threadData->m_spawnedEntitiesTicket, AZStd::move(callbackWrapper));
}
else
{
SpawnableEntitiesInterface::Get()->LoadBarrier(m_threadData->m_spawnedEntitiesTicket, AZStd::move(callbackWrapper));
}
}
void SpawnableEntitiesContainer::Connect(AZ::Data::Asset<Spawnable> spawnable)
{
AZ::Data::AssetId spawnableId = spawnable.GetId();
AZ_Assert(m_threadData == nullptr, "Connecting a spawnable entities container that's already connected.");
AZ_Assert(m_monitor.m_threadData == nullptr, "Connecting a spawnable entities monitor that's already connected.");
m_threadData = AZStd::make_shared<ThreadSafeData>();
m_threadData->m_spawnedEntitiesTicket = EntitySpawnTicket(AZStd::move(spawnable));
m_threadData->m_generation = m_currentGeneration;
m_monitor.m_threadData = m_threadData;
m_monitor.Connect(spawnableId);
}
void SpawnableEntitiesContainer::Monitor::OnSpawnableReloaded(AZ::Data::Asset<Spawnable>&& replacementAsset)
{
AZ_Assert(m_threadData, "SpawnableEntitiesContainer is monitoring a spawnable, but doesn't have the associated data.");
AZ_TracePrintf("Spawnables", "Reloading spawnable '%s'.\n", replacementAsset.GetHint().c_str());
SpawnableEntitiesInterface::Get()->ReloadSpawnable(m_threadData->m_spawnedEntitiesTicket, AZStd::move(replacementAsset));
}
} // namespace AzFramework