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o3de/Gems/WhiteBox/Code/Source/Rendering/WhiteBoxNullRenderMesh.cpp

41 lines
1017 B
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "WhiteBoxNullRenderMesh.h"
namespace WhiteBox
{
// TODO: LYN-786
void WhiteBoxNullRenderMesh::BuildMesh(
[[maybe_unused]] const WhiteBoxRenderData& renderData, [[maybe_unused]] const AZ::Transform& worldFromLocal,
[[maybe_unused]] AZ::EntityId entityId)
{
// noop
}
void WhiteBoxNullRenderMesh::UpdateTransform([[maybe_unused]] const AZ::Transform& worldFromLocal)
{
// noop
}
void WhiteBoxNullRenderMesh::UpdateMaterial([[maybe_unused]] const WhiteBoxMaterial& material)
{
// noop
}
bool WhiteBoxNullRenderMesh::IsVisible() const
{
return false;
}
void WhiteBoxNullRenderMesh::SetVisiblity([[maybe_unused]] bool visibility)
{
// noop
}
} // namespace WhiteBox