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Common
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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Configuration
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improve wording for all PhysX gem tooltips apart from pipeline, fixes 3898
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4 years ago |
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Debug
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[LYN-8041] Enable relocation of the Project Game Release Layout (#5380)
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4 years ago |
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Joint
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Apply reviewer suggestions
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4 years ago |
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PhysXCharacters
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Merge pull request #7101 from siretty/fix_build_linux_clang_13
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4 years ago |
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Pipeline
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This reduces non-unity build time by ~2% and build size by ~0.5%.
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4 years ago |
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Platform
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GCC Support for Linux
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4 years ago |
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Scene
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This reduces non-unity build time by ~2% and build size by ~0.5%.
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4 years ago |
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System
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Merge pull request #6376 from nemerle/compiletime_filerequest_code2
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4 years ago |
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BallJointComponent.cpp
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fixed joint crash when no lead entity is selected (#2867)
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4 years ago |
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BallJointComponent.h
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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BaseColliderComponent.cpp
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Merge branch 'development' into cmake/SPEC-7179
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4 years ago |
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BaseColliderComponent.h
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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BoxColliderComponent.cpp
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Merge branch 'development' into cmake/SPEC-7179
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4 years ago |
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BoxColliderComponent.h
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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CapsuleColliderComponent.cpp
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Merge branch 'development' into cmake/SPEC-7179
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4 years ago |
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CapsuleColliderComponent.h
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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Collision.cpp
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Remove touchbending references in PhysX Gem (#3320)
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4 years ago |
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Collision.h
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Merge branch 'development' into cmake/SPEC-7179
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4 years ago |
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ComponentDescriptors.cpp
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Terrain Physics Heightfield support
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4 years ago |
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ComponentDescriptors.h
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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DefaultWorldComponent.cpp
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Merge branch 'development' into cmake/SPEC-7179
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4 years ago |
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DefaultWorldComponent.h
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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EditorBallJointComponent.cpp
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Defaulting the joint setup display to ON instead of OFF (#5696)
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4 years ago |
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EditorBallJointComponent.h
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update joints to use cluster viewport ui. (#4352)
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4 years ago |
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EditorColliderComponent.cpp
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Fix collider component validation function by checking if the asset is ready (#5795)
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4 years ago |
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EditorColliderComponent.h
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Warning System Changes (polish) Redo (#4009)
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4 years ago |
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EditorComponentDescriptors.cpp
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Terrain Physics Heightfield support
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4 years ago |
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EditorComponentDescriptors.h
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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EditorFixedJointComponent.cpp
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improve wording for all PhysX gem tooltips apart from pipeline, fixes 3898
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4 years ago |
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EditorFixedJointComponent.h
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update joints to use cluster viewport ui. (#4352)
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4 years ago |
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EditorForceRegionComponent.cpp
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improve wording for all PhysX gem tooltips apart from pipeline, fixes 3898
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4 years ago |
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EditorForceRegionComponent.h
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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EditorHeightfieldColliderComponent.cpp
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Fixed crash and asserts when heightfield is used without Terrain World
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4 years ago |
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EditorHeightfieldColliderComponent.h
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Terrain Physics Heightfield support
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4 years ago |
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EditorHingeJointComponent.cpp
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Defaulting the joint setup display to ON instead of OFF (#5696)
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4 years ago |
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EditorHingeJointComponent.h
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update joints to use cluster viewport ui. (#4352)
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4 years ago |
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EditorJointComponent.cpp
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improve wording for all PhysX gem tooltips apart from pipeline, fixes 3898
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4 years ago |
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EditorJointComponent.h
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update joints to use cluster viewport ui. (#4352)
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4 years ago |
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EditorRigidBodyComponent.cpp
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improve wording for all PhysX gem tooltips apart from pipeline, fixes 3898
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4 years ago |
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EditorRigidBodyComponent.h
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small improvements to triangle mesh rigid body warning
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4 years ago |
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EditorShapeColliderComponent.cpp
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update with feedback from PR
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4 years ago |
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EditorShapeColliderComponent.h
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update with feedback from PR
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4 years ago |
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FixedJointComponent.cpp
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fixed joint crash when no lead entity is selected (#2867)
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4 years ago |
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FixedJointComponent.h
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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ForceRegion.cpp
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improve wording for all PhysX gem tooltips apart from pipeline, fixes 3898
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4 years ago |
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ForceRegion.h
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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ForceRegionComponent.cpp
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This reduces non-unity build time by ~2% and build size by ~0.5%.
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4 years ago |
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ForceRegionComponent.h
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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ForceRegionForces.cpp
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improve wording for all PhysX gem tooltips apart from pipeline, fixes 3898
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4 years ago |
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ForceRegionForces.h
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Merge branch 'development' into cmake/SPEC-7179
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4 years ago |
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HeightfieldColliderComponent.cpp
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Fixed crash and asserts when heightfield is used without Terrain World
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4 years ago |
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HeightfieldColliderComponent.h
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Terrain Physics Heightfield support
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4 years ago |
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HingeJointComponent.cpp
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fixed joint crash when no lead entity is selected (#2867)
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4 years ago |
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HingeJointComponent.h
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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JointComponent.cpp
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This reduces non-unity build time by ~2% and build size by ~0.5%.
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4 years ago |
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JointComponent.h
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Preapre codebase for FileRequest compiletime improvements (#6192)
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4 years ago |
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Material.cpp
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This reduces non-unity build time by ~2% and build size by ~0.5%.
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4 years ago |
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Material.h
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PhysX
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4 years ago |
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MeshColliderComponent.cpp
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Merge branch 'development' into cmake/SPEC-7179
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4 years ago |
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MeshColliderComponent.h
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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Module.cpp
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Merge branch 'development' into cmake/SPEC-7179
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4 years ago |
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ModuleUnsupported.cpp
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Merge branch 'development' into cmake/SPEC-7179
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4 years ago |
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NameConstants.cpp
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fixes #2544, fixes all doc links for physx, cloth, blast and white box
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4 years ago |
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NameConstants.h
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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RigidBody.cpp
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Consolidate various to_string implementations for math classes
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4 years ago |
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RigidBody.h
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Triangle Mesh with a Kinematic PhysX Rigid Body warns the user instead of error. (#4657)
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4 years ago |
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RigidBodyComponent.cpp
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Merge branch 'development' into cmake/SPEC-7179
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4 years ago |
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RigidBodyComponent.h
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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RigidBodyStatic.cpp
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Remove touchbending references in PhysX Gem (#3320)
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4 years ago |
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RigidBodyStatic.h
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Remove touchbending references in PhysX Gem (#3320)
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4 years ago |
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Shape.cpp
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Merge branch 'development' into cmake/SPEC-7179
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4 years ago |
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Shape.h
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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ShapeColliderComponent.cpp
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Merge branch 'development' into cmake/SPEC-7179
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4 years ago |
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ShapeColliderComponent.h
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add support for quad shapes in shape collider component
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4 years ago |
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SphereColliderComponent.cpp
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Merge branch 'development' into cmake/SPEC-7179
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4 years ago |
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SphereColliderComponent.h
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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StaticRigidBodyComponent.cpp
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Merge branch 'development' into cmake/SPEC-7179
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4 years ago |
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StaticRigidBodyComponent.h
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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SystemComponent.cpp
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Terrain Physics Heightfield support
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4 years ago |
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SystemComponent.h
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Terrain Physics Heightfield support
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4 years ago |
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Utils.cpp
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Consolidate various to_string implementations for math classes
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4 years ago |
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Utils.h
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LYN-7640 Terrain Physics Materials hooked up all the way down to PhysX
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4 years ago |
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WindProvider.cpp
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Merge branch 'development' into bug-physX-wind-72
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4 years ago |
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WindProvider.h
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |