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o3de/Gems/ScriptEvents/Code/Include/ScriptEvents/Components/ScriptEventReferencesCompon...

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <ScriptEvents/ScriptEventsAssetRef.h>
#include <AzCore/Asset/AssetCommon.h>
namespace ScriptEvents
{
namespace Components
{
class ScriptEventReferencesComponent
: public AZ::Component
, private AZ::Data::AssetBus::MultiHandler
{
public:
AZ_COMPONENT(ScriptEventReferencesComponent, "{D0F440AC-32D4-49EC-8B93-860B188266A6}", AZ::Component);
//////////////////////////////////////////////////////////////////////////
// AZ::Component
void Init() override {}
void Activate() override;
void Deactivate() override;
//////////////////////////////////////////////////////////////////////////
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
void OnAssetReady(AZ::Data::Asset<AZ::Data::AssetData> asset) override;
static void Reflect(AZ::ReflectContext* reflection);
AZStd::vector<ScriptEvents::ScriptEventsAssetRef> m_scriptEventAssets;
};
}
}