Files
o3de/Code/Framework/AzFramework/AzFramework/Physics/PhysicsScene.cpp
T
Artur K f44169f7fa Cleanup SerializeContext.h pt.1 (#4264)
* Remove AssetSerializer inclusion from SerializeContext header

Moved a few Reflect methods to new cpp files.

In addition, some preparations for further header dependency reductions.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix smoke test lua failures.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Windows build fixes.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Missing license headers

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix white-space issues.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Code review fix for AzToolsFramework/AssetEditor/AssetEditorBus.h

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix inheritance list wrapping broken by older clang-format

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2021-09-29 11:31:01 -05:00

74 lines
2.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzFramework/Physics/PhysicsScene.h>
#include <AzFramework/Physics/PhysicsSystem.h>
#include <AzFramework/Physics/Configuration/SceneConfiguration.h>
#include <AzCore/RTTI/BehaviorContext.h>
namespace AzPhysics
{
AZ_CLASS_ALLOCATOR_IMPL(Scene, AZ::SystemAllocator, 0);
/*static*/ void Scene::Reflect(AZ::ReflectContext* context)
{
if (auto* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
{
const auto getOnGravityChange = [](const AZStd::string& sceneName) -> SceneEvents::OnSceneGravityChangedEvent*
{
if (auto* physicsSystem = AZ::Interface<SystemInterface>::Get())
{
SceneHandle sceneHandle = physicsSystem->GetSceneHandle(sceneName);
if (sceneHandle != AzPhysics::InvalidSceneHandle)
{
if (Scene* scene = physicsSystem->GetScene(sceneHandle))
{
return scene->GetOnGravityChangedEvent();
}
}
}
return nullptr;
};
const AZ::BehaviorAzEventDescription gravityChangedEventDescription =
{
"On Gravity Changed event",
{
"Scene Handle",
"Gravity Vector"
} // Parameters
};
behaviorContext->Class<Scene>("PhysicsScene")
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
->Attribute(AZ::Script::Attributes::Module, "physics")
->Attribute(AZ::Script::Attributes::Category, "Physics")
->Method("GetOnGravityChangeEvent", getOnGravityChange)
->Attribute(AZ::Script::Attributes::AzEventDescription, gravityChangedEventDescription)
->Method("QueryScene", &Scene::QueryScene)
;
}
}
Scene::Scene(const SceneConfiguration& config)
: m_id(config.m_sceneName)
{
}
const AZ::Crc32& Scene::GetId() const
{
return m_id;
}
SceneEvents::OnSceneGravityChangedEvent* Scene::GetOnGravityChangedEvent()
{
return &m_sceneGravityChangedEvent;
}
} // namespace AzPhysics