Files
o3de/Code/Framework/AzFramework/AzFramework/Physics/NameConstants.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

32 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/std/string/string.h>
namespace Physics
{
/// Constants for naming such as unit suffixes for physics properties.
namespace NameConstants
{
const AZStd::string& GetSuperscriptMinus();
const AZStd::string& GetSuperscriptOne();
const AZStd::string& GetSuperscriptTwo();
const AZStd::string& GetSuperscriptThree();
const AZStd::string& GetInterpunct();
const AZStd::string& GetSpeedUnit();
const AZStd::string& GetAngularVelocityUnit();
const AZStd::string& GetLengthUnit();
const AZStd::string& GetVolumeUnit();
const AZStd::string& GetMassUnit();
const AZStd::string& GetInertiaUnit();
const AZStd::string& GetSleepThresholdUnit();
const AZStd::string& GetDensityUnit();
} // namespace NameConstants
} // namespace Physics