Files
o3de/Code/Framework/AzFramework/AzFramework/Asset/SimpleAsset.cpp
T
Artur K f44169f7fa Cleanup SerializeContext.h pt.1 (#4264)
* Remove AssetSerializer inclusion from SerializeContext header

Moved a few Reflect methods to new cpp files.

In addition, some preparations for further header dependency reductions.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix smoke test lua failures.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Windows build fixes.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Missing license headers

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix white-space issues.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Code review fix for AzToolsFramework/AssetEditor/AssetEditorBus.h

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix inheritance list wrapping broken by older clang-format

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

Co-authored-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com>
2021-09-29 11:31:01 -05:00

73 lines
3.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzFramework/Asset/SimpleAsset.h>
namespace AzFramework
{
const char* SimpleAssetTypeGetName(const AZ::Data::AssetType& nameUuid)
{
char varName[SimpleAssetReferenceBase::kMaxVariableNameLength] = { 0 };
azsnprintf(varName, SimpleAssetReferenceBase::kMaxVariableNameLength, "assetname%s", nameUuid.ToString<AZStd::string>().c_str());
auto variable = AZ::Environment::FindVariable<AssetInfoString>(varName);
if (variable)
{
return (*variable).c_str();
}
return "";
}
const char* SimpleAssetTypeGetFileFilter(const AZ::Data::AssetType& nameUuid)
{
char varName[SimpleAssetReferenceBase::kMaxVariableNameLength] = { 0 };
azsnprintf(varName, SimpleAssetReferenceBase::kMaxVariableNameLength, "assetfilter%s", nameUuid.ToString<AZStd::string>().c_str());
auto variable = AZ::Environment::FindVariable<AssetInfoString>(varName);
if (variable)
{
return (*variable).c_str();
}
return "";
}
void SimpleAssetReferenceBase::Reflect(AZ::ReflectContext *context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<SimpleAssetReferenceBase>()
->Version(1)
->Field("AssetPath", &SimpleAssetReferenceBase::m_assetPath);
AZ::EditContext* edit = serializeContext->GetEditContext();
if (edit)
{
edit->Class<SimpleAssetReferenceBase>("Asset path", "Asset reference as a project-relative path")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::Hide)
;
}
}
if (auto behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
{
behaviorContext->Class<SimpleAssetReferenceBase>()
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
->Attribute(AZ::Script::Attributes::Category, "Asset")
->Attribute(AZ::Script::Attributes::Module, "asset")
->Property("assetPath", &SimpleAssetReferenceBase::GetAssetPath, nullptr)
->Property("assetType", &SimpleAssetReferenceBase::GetAssetType, nullptr)
->Property("fileFilter", &SimpleAssetReferenceBase::GetFileFilter, nullptr)
->Method("SetAssetPath", &SimpleAssetReferenceBase::SetAssetPath)
->Attribute(AZ::Script::Attributes::Alias, "set_asset_path")
;
}
}
} // namespace AzFramework