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o3de/Gems/StartingPointCamera/Code/Include/StartingPointCamera/StartingPointCameraConstants.h

62 lines
2.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
namespace Camera
{
//////////////////////////////////////////////////////////////////////////
/// Pass this as the second argument when constructing an AZ::Crc32 to force
/// it to use the lower cased version of your string
static const bool s_forceCrcLowerCase = true;
//////////////////////////////////////////////////////////////////////////
/// These are intended to be used as an index and needs to be implicitly
/// convertible to int. See StartingPointCameraUtilities.h for examples
enum AxisOfRotation : int
{
X_Axis = 0,
Y_Axis = 1,
Z_Axis = 2
};
//////////////////////////////////////////////////////////////////////////
/// These are intended to be used as an index and needs to be implicitly
/// convertible to int. See StartingPointCameraUtilities.h for examples
enum VectorComponentType : int
{
X_Component = 0,
Y_Component = 1,
Z_Component = 2,
None = 3,
};
//////////////////////////////////////////////////////////////////////////
/// These are intended to be used as an index and needs to be implicitly
/// convertible to int. See StartingPointCameraUtilities.h for examples
enum RelativeAxisType : int
{
LeftRight = 0,
ForwardBackward = 1,
UpDown = 2,
};
//////////////////////////////////////////////////////////////////////////
/// These are intended to be used as an index and needs to be implicitly
/// convertible to int. See StartingPointCameraUtilities.h for examples
enum EulerAngleType : int
{
Pitch = 0,
Roll = 1,
Yaw = 2,
};
} //namespace Camera