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o3de/Gems/Multiplayer/Code/Source/AutoGen
Gene Walters e6650f1ff4
LYN-7655 Fix Race Condition When Launching at Editor-Server (#4946)
* Fix a race condition where the editor tries to connect to the editor-server before the editor-server is ready (originally discovered on lower-spec Jenkin machines).  Change editor-server so that editor waits to receive a EditorServerReadyForInit before trying to send all the level data.

* The editor might not be the connector so make sure to connect to the actual MP simulation even if the editor isn't the editor-server connect (if editorsv_launch=true then the editor-server will connect to the editor)

* Adding warnings if MPEditorConnection cannot find certain cvars

Signed-off-by: Gene Walters <genewalt@amazon.com>
5 years ago
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LocalPredictionPlayerInputComponent.AutoComponent.xml Merging latest dev 5 years ago
Multiplayer.AutoPackets.xml Changes to get client migration partially functional 5 years ago
MultiplayerEditor.AutoPackets.xml LYN-7655 Fix Race Condition When Launching at Editor-Server (#4946) 5 years ago
NetworkCharacterComponent.AutoComponent.xml
NetworkConnectionComponent.AutoComponent.xml
NetworkHierarchyChildComponent.AutoComponent.xml
NetworkHierarchyRootComponent.AutoComponent.xml Fixing broken include path 5 years ago
NetworkHitVolumesComponent.AutoComponent.xml
NetworkRigidBodyComponent.AutoComponent.xml Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around 5 years ago
NetworkTransformComponent.AutoComponent.xml