Files
o3de/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Processing/Utils.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Atom/ImageProcessing/ImageObject.h>
#include <AzCore/Asset/AssetCommon.h>
namespace ImageProcessingAtom
{
namespace Utils
{
EPixelFormat RHIFormatToPixelFormat(AZ::RHI::Format rhiFormat, bool& isSRGB);
AZ::RHI::Format PixelFormatToRHIFormat(EPixelFormat pixelFormat, bool isSrgb);
AZ::Data::Asset<AZ::RPI::StreamingImageAsset> LoadImageAsset(const AZ::Data::AssetId& assetId);
IImageObjectPtr LoadImageFromImageAsset(const AZ::Data::AssetId& assetId);
IImageObjectPtr LoadImageFromImageAsset(const AZ::Data::Asset<AZ::RPI::StreamingImageAsset>& asset);
bool SaveImageToDdsFile(IImageObjectPtr image, AZStd::string_view filePath);
}
}