Files
o3de/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/Processing/ImagePreview.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

52 lines
1.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Processing/ImageConvertJob.h>
#include <AzCore/Jobs/JobCompletion.h>
class QImage;
namespace ImageProcessingAtom
{
// The reason to have image preview class, we should keep the source image loaded once,
// we could restart conversion and cancel the old conversion at anytime when setting changed
class ImagePreview
{
public:
ImagePreview(const AZStd::string& inputImageFile, TextureSettings* textureSetting);
~ImagePreview();
void InitializeJobSettings();
void StartConvert();
bool IsDone();
float GetProgress();
void Cancel();
IImageObjectPtr GetOutputImage();
private:
AZStd::string m_imageFileName;
IImageObjectPtr m_inputImage;
const TextureSettings* m_textureSetting;
const PresetSettings* m_presetSetting;
IImageObjectPtr m_outputImage;
IImageObjectPtr m_outputAlphaImage;
ImageConvertOutput m_output;
AZStd::unique_ptr<AZ::JobManager> m_jobManager;
AZStd::unique_ptr<AZ::JobCancelGroup> m_jobCancelGroup;
AZStd::unique_ptr<AZ::JobContext> m_jobContext;
AZStd::unique_ptr<ImagePreviewConvertJob> m_convertJob;
AZ::JobCompletion m_doneJob;
};
}// namespace ImageProcessingAtom