1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
194 lines
8.3 KiB
C++
194 lines
8.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "TexturePresetSelectionWidget.h"
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#include <Source/Editor/ui_TexturePresetSelectionWidget.h>
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#include <QCheckBox>
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#include <QComboBox>
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#include <QPushButton>
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#include <AzFramework/StringFunc/StringFunc.h>
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#include <BuilderSettings/PresetSettings.h>
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namespace ImageProcessingAtomEditor
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{
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using namespace ImageProcessingAtom;
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TexturePresetSelectionWidget::TexturePresetSelectionWidget(EditorTextureSetting& textureSetting, QWidget* parent /*= nullptr*/)
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: QWidget(parent)
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, m_ui(new Ui::TexturePresetSelectionWidget)
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, m_textureSetting(&textureSetting)
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{
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m_ui->setupUi(this);
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// Add presets into combo box
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m_presetList.clear();
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auto& presetFilterMap = BuilderSettingManager::Instance()->GetPresetFilterMap();
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AZStd::set<AZStd::string> noFilterPresetList;
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// Check if there is any filtered preset list first
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for(auto& presetFilter : presetFilterMap)
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{
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if (presetFilter.first.empty())
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{
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noFilterPresetList = presetFilter.second;
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}
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else if (IsMatchingWithFileMask(m_textureSetting->m_textureName, presetFilter.first))
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{
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for(const AZStd::string& presetName : presetFilter.second)
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{
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m_presetList.insert(presetName);
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}
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}
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}
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// If no filtered preset list available or should list all presets, use non-filter list
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if (m_presetList.size() == 0 || m_listAllPresets)
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{
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m_presetList = noFilterPresetList;
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}
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foreach (const AZStd::string& presetName, m_presetList)
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{
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m_ui->presetComboBox->addItem(QString(presetName.c_str()));
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}
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// Set current preset
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const AZ::Uuid& currPreset = m_textureSetting->GetMultiplatformTextureSetting().m_preset;
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const PresetSettings* presetSetting = BuilderSettingManager::Instance()->GetPreset(currPreset);
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if (presetSetting)
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{
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m_ui->presetComboBox->setCurrentText(presetSetting->m_name.c_str());
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QObject::connect(m_ui->presetComboBox, static_cast<void(QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this, &TexturePresetSelectionWidget::OnChangePreset);
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// Suppress engine reduction checkbox
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m_ui->serCheckBox->setCheckState(m_textureSetting->GetMultiplatformTextureSetting().m_suppressEngineReduce ? Qt::CheckState::Checked : Qt::CheckState::Unchecked);
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SetCheckBoxReadOnly(m_ui->serCheckBox, presetSetting->m_suppressEngineReduce);
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QObject::connect(m_ui->serCheckBox, &QCheckBox::clicked, this, &TexturePresetSelectionWidget::OnCheckBoxStateChanged);
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// Set convention label
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SetPresetConvention(presetSetting);
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}
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// Reset btn
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QObject::connect(m_ui->resetBtn, &QPushButton::clicked, this, &TexturePresetSelectionWidget::OnRestButton);
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// PresetInfo btn
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QObject::connect(m_ui->infoBtn, &QPushButton::clicked, this, &TexturePresetSelectionWidget::OnPresetInfoButton);
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// Tooltips
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m_ui->activeFileConventionLabel->setToolTip(QString("Displays the supported naming convention for the selected preset."));
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m_ui->presetComboBox->setToolTip(QString("Choose a preset to update the preview and other properties."));
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m_ui->resetBtn->setToolTip(QString("Reset values to current preset defaults."));
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m_ui->serCheckBox->setToolTip(QString("Preserves the original size. Use this setting for textures that include text."));
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m_ui->infoBtn->setToolTip(QString("Show detail properties of the current preset"));
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EditorInternalNotificationBus::Handler::BusConnect();
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}
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TexturePresetSelectionWidget::~TexturePresetSelectionWidget()
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{
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EditorInternalNotificationBus::Handler::BusDisconnect();
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}
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void TexturePresetSelectionWidget::OnCheckBoxStateChanged(bool checked)
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{
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for (auto& it : m_textureSetting->m_settingsMap)
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{
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it.second.m_suppressEngineReduce = checked;
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}
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m_textureSetting->SetIsOverrided();
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EditorInternalNotificationBus::Broadcast(&EditorInternalNotificationBus::Events::OnEditorSettingsChanged, false, BuilderSettingManager::s_defaultPlatform);
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}
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void TexturePresetSelectionWidget::OnRestButton()
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{
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m_textureSetting->SetToPreset(AZStd::string(m_ui->presetComboBox->currentText().toUtf8().data()));
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EditorInternalNotificationBus::Broadcast(&EditorInternalNotificationBus::Events::OnEditorSettingsChanged, true, BuilderSettingManager::s_defaultPlatform);
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}
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void TexturePresetSelectionWidget::OnChangePreset(int index)
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{
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QString text = m_ui->presetComboBox->itemText(index);
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m_textureSetting->SetToPreset(AZStd::string(text.toUtf8().data()));
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EditorInternalNotificationBus::Broadcast(&EditorInternalNotificationBus::Events::OnEditorSettingsChanged, true, BuilderSettingManager::s_defaultPlatform);
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}
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void ImageProcessingAtomEditor::TexturePresetSelectionWidget::OnPresetInfoButton()
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{
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const AZ::Uuid& currPreset = m_textureSetting->GetMultiplatformTextureSetting().m_preset;
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const PresetSettings* presetSetting = BuilderSettingManager::Instance()->GetPreset(currPreset);
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m_presetPopup.reset(new PresetInfoPopup(presetSetting, this));
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m_presetPopup->installEventFilter(this);
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m_presetPopup->show();
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}
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void TexturePresetSelectionWidget::OnEditorSettingsChanged(bool needRefresh, const AZStd::string& /*platform*/)
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{
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if (needRefresh)
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{
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bool oldState = m_ui->serCheckBox->blockSignals(true);
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m_ui->serCheckBox->setChecked(m_textureSetting->GetMultiplatformTextureSetting().m_suppressEngineReduce);
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// If the preset's SER is true, texture setting should not override
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const AZ::Uuid& currPreset = m_textureSetting->GetMultiplatformTextureSetting().m_preset;
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const PresetSettings* presetSetting = BuilderSettingManager::Instance()->GetPreset(currPreset);
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if (presetSetting)
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{
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SetCheckBoxReadOnly(m_ui->serCheckBox, presetSetting->m_suppressEngineReduce);
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SetPresetConvention(presetSetting);
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// If there is preset info dialog open, update the text
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if (m_presetPopup && m_presetPopup->isVisible())
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{
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m_presetPopup->RefreshPresetInfoLabel(presetSetting);
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}
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}
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m_ui->serCheckBox->blockSignals(oldState);
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}
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}
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bool TexturePresetSelectionWidget::IsMatchingWithFileMask(const AZStd::string& filename, const AZStd::string& fileMask)
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{
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if (fileMask.empty())
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{
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// Will not match with empty string
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return false;
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}
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else
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{
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// Extract the file name and compare if it ends with file mask or not
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AZStd::string filenameNoExt;
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AzFramework::StringFunc::Path::GetFileName(filename.c_str(), filenameNoExt);
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return filenameNoExt.length() >= fileMask.length() && filenameNoExt.compare(filenameNoExt.length() - fileMask.length(), fileMask.length(), fileMask) == 0;
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}
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}
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void ImageProcessingAtomEditor::TexturePresetSelectionWidget::SetPresetConvention(const PresetSettings* presetSettings)
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{
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AZStd::string conventionText = "";
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if (presetSettings)
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{
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int i = 0;
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for (const PlatformName& filemask : presetSettings->m_fileMasks)
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{
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conventionText += i > 0 ? " " + filemask : filemask;
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i++;
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}
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}
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m_ui->conventionLabel->setText(QString(conventionText.c_str()));
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}
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void ImageProcessingAtomEditor::TexturePresetSelectionWidget::SetCheckBoxReadOnly(QCheckBox* checkBox, bool readOnly)
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{
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checkBox->setAttribute(Qt::WA_TransparentForMouseEvents, readOnly);
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checkBox->setFocusPolicy(readOnly ? Qt::NoFocus : Qt::StrongFocus);
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checkBox->setEnabled(!readOnly);
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}
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}//namespace ImageProcessingAtomEditor
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#include <Source/Editor/moc_TexturePresetSelectionWidget.cpp>
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