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o3de/Code/Framework/AzCore/Tests/Slice.cpp

897 lines
40 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "FileIOBaseTestTypes.h"
#include <AzCore/IO/FileIO.h>
#include <AzCore/IO/Streamer/Streamer.h>
#include <AzCore/IO/Streamer/StreamerComponent.h>
#include <AzCore/Jobs/JobManager.h>
#include <AzCore/Jobs/JobContext.h>
#include <AzCore/Slice/SliceComponent.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Component/Entity.h>
#include <AzCore/Component/Component.h>
#include <AzCore/Component/ComponentApplication.h>
#include <AzCore/Serialization/ObjectStream.h>
#include <AzCore/Serialization/Utils.h>
#include <AzCore/Slice/SliceAssetHandler.h>
#include <AzCore/Asset/AssetManager.h>
#include <AzCore/Math/Sfmt.h>
#include <AzCore/Memory/PoolAllocator.h>
#include <AzCore/Slice/SliceMetadataInfoComponent.h>
#include <AzCore/UnitTest/TestTypes.h>
#include <AZTestShared/Utils/Utils.h>
#if defined(HAVE_BENCHMARK)
#include <benchmark/benchmark.h>
#endif
namespace UnitTest
{
class MyTestComponent1
: public AZ::Component
{
public:
AZ_COMPONENT(MyTestComponent1, "{5D3B5B45-64DF-4F88-8003-271646B6CA27}");
void Activate() override
{
}
void Deactivate() override
{
}
static void Reflect(AZ::ReflectContext* reflection)
{
auto serializeContext = azrtti_cast<AZ::SerializeContext*>(reflection);
if (serializeContext)
{
serializeContext->Class<MyTestComponent1, AZ::Component>()->
Field("float", &MyTestComponent1::m_float)->
Field("int", &MyTestComponent1::m_int);
}
}
float m_float = 0.f;
int m_int = 0;
};
class MyTestComponent2
: public AZ::Component
{
public:
AZ_COMPONENT(MyTestComponent2, "{ACD7B78D-0C30-46E8-A52E-61D4B33D5528}");
void Activate() override
{
}
void Deactivate() override
{
}
static void Reflect(AZ::ReflectContext* reflection)
{
auto serializeContext = azrtti_cast<AZ::SerializeContext*>(reflection);
if (serializeContext)
{
serializeContext->Class<MyTestComponent2, AZ::Component>()->
Field("entityId", &MyTestComponent2::m_entityId);
}
}
AZ::EntityId m_entityId;
};
class SliceTest_MockCatalog
: public AZ::Data::AssetCatalog
, public AZ::Data::AssetCatalogRequestBus::Handler
{
private:
AZ::Uuid randomUuid = AZ::Uuid::CreateRandom();
AZStd::vector<AZ::Data::AssetId> m_mockAssetIds;
public:
AZ_CLASS_ALLOCATOR(SliceTest_MockCatalog, AZ::SystemAllocator, 0);
SliceTest_MockCatalog()
{
AZ::Data::AssetCatalogRequestBus::Handler::BusConnect();
}
~SliceTest_MockCatalog() override
{
AZ::Data::AssetCatalogRequestBus::Handler::BusDisconnect();
}
AZ::Data::AssetId GenerateMockAssetId()
{
AZ::Data::AssetId assetId = AZ::Data::AssetId(AZ::Uuid::CreateRandom(), 0);
m_mockAssetIds.push_back(assetId);
return assetId;
}
//////////////////////////////////////////////////////////////////////////
// AZ::Data::AssetCatalogRequestBus
AZ::Data::AssetInfo GetAssetInfoById(const AZ::Data::AssetId& id) override
{
AZ::Data::AssetInfo result;
result.m_assetType = AZ::AzTypeInfo<AZ::SliceAsset>::Uuid();
for (const auto& assetId : m_mockAssetIds)
{
if (assetId == id)
{
result.m_assetId = id;
break;
}
}
return result;
}
//////////////////////////////////////////////////////////////////////////
AZ::Data::AssetStreamInfo GetStreamInfoForLoad(const AZ::Data::AssetId& id, const AZ::Data::AssetType& type) override
{
EXPECT_TRUE(type == AZ::AzTypeInfo<AZ::SliceAsset>::Uuid());
AZ::Data::AssetStreamInfo info;
info.m_dataOffset = 0;
info.m_streamFlags = AZ::IO::OpenMode::ModeRead;
for (int i = 0; i < m_mockAssetIds.size(); ++i)
{
if (m_mockAssetIds[i] == id)
{
info.m_streamName = AZStd::string::format("MockSliceAssetName%d", i);
}
}
if (!info.m_streamName.empty())
{
// this ensures tha parallel running unit tests do not overlap their files that they use.
AZStd::string fullName = AZStd::string::format("%s%s-%s", GetTestFolderPath().c_str(), randomUuid.ToString<AZStd::string>().c_str(), info.m_streamName.c_str());
info.m_streamName = fullName;
info.m_dataLen = static_cast<size_t>(AZ::IO::SystemFile::Length(info.m_streamName.c_str()));
}
else
{
info.m_dataLen = 0;
}
return info;
}
AZ::Data::AssetStreamInfo GetStreamInfoForSave(const AZ::Data::AssetId& id, const AZ::Data::AssetType& type) override
{
AZ::Data::AssetStreamInfo info;
info = GetStreamInfoForLoad(id, type);
info.m_streamFlags = AZ::IO::OpenMode::ModeWrite;
return info;
}
bool SaveAsset(AZ::Data::Asset<AZ::SliceAsset>& asset)
{
volatile bool isDone = false;
volatile bool succeeded = false;
AZ::Data::AssetBusCallbacks callbacks;
callbacks.SetCallbacks(nullptr, nullptr, nullptr,
[&isDone, &succeeded](const AZ::Data::Asset<AZ::Data::AssetData>& /*asset*/, bool isSuccessful, AZ::Data::AssetBusCallbacks& /*callbacks*/)
{
isDone = true;
succeeded = isSuccessful;
}, nullptr, nullptr, nullptr);
callbacks.BusConnect(asset.GetId());
asset.Save();
while (!isDone)
{
AZ::Data::AssetManager::Instance().DispatchEvents();
}
return succeeded;
}
};
class SliceTest
: public AllocatorsFixture
{
public:
SliceTest()
: AllocatorsFixture()
{
}
void SetUp() override
{
AllocatorsFixture::SetUp();
AZ::AllocatorInstance<AZ::PoolAllocator>::Create();
AZ::AllocatorInstance<AZ::ThreadPoolAllocator>::Create();
m_serializeContext = aznew AZ::SerializeContext(true, true);
m_sliceDescriptor = AZ::SliceComponent::CreateDescriptor();
m_prevFileIO = AZ::IO::FileIOBase::GetInstance();
AZ::IO::FileIOBase::SetInstance(&m_fileIO);
m_streamer = aznew AZ::IO::Streamer(AZStd::thread_desc{}, AZ::StreamerComponent::CreateStreamerStack());
AZ::Interface<AZ::IO::IStreamer>::Register(m_streamer);
m_sliceDescriptor->Reflect(m_serializeContext);
MyTestComponent1::Reflect(m_serializeContext);
MyTestComponent2::Reflect(m_serializeContext);
AZ::SliceMetadataInfoComponent::Reflect(m_serializeContext);
AZ::Entity::Reflect(m_serializeContext);
AZ::DataPatch::Reflect(m_serializeContext);
// Create database
AZ::Data::AssetManager::Descriptor desc;
AZ::Data::AssetManager::Create(desc);
AZ::Data::AssetManager::Instance().RegisterHandler(aznew AZ::SliceAssetHandler(m_serializeContext), AZ::AzTypeInfo<AZ::SliceAsset>::Uuid());
m_catalog.reset(aznew SliceTest_MockCatalog());
AZ::Data::AssetManager::Instance().RegisterCatalog(m_catalog.get(), AZ::AzTypeInfo<AZ::SliceAsset>::Uuid());
}
void TearDown() override
{
m_catalog->DisableCatalog();
m_catalog.reset();
AZ::Data::AssetManager::Destroy();
delete m_sliceDescriptor;
delete m_serializeContext;
AZ::Interface<AZ::IO::IStreamer>::Unregister(m_streamer);
delete m_streamer;
AZ::IO::FileIOBase::SetInstance(m_prevFileIO);
AZ::AllocatorInstance<AZ::PoolAllocator>::Destroy();
AZ::AllocatorInstance<AZ::ThreadPoolAllocator>::Destroy();
AllocatorsFixture::TearDown();
}
AZ::IO::FileIOBase* m_prevFileIO{ nullptr };
AZ::IO::Streamer* m_streamer{ nullptr };
TestFileIOBase m_fileIO;
AZStd::unique_ptr<SliceTest_MockCatalog> m_catalog;
AZ::SerializeContext* m_serializeContext;
AZ::ComponentDescriptor* m_sliceDescriptor;
};
TEST_F(SliceTest, UberTest)
{
AZ::SerializeContext& serializeContext = *m_serializeContext;
AZStd::vector<char> binaryBuffer;
AZ::Entity* sliceEntity = nullptr;
AZ::SliceComponent* sliceComponent = nullptr;
AZ::Entity* entity1 = nullptr;
MyTestComponent1* component1 = nullptr;
/////////////////////////////////////////////////////////////////////////////
// Test prefab without base prefab - aka root prefab
/////////////////////////////////////////////////////////////////////////////
sliceEntity = aznew AZ::Entity();
sliceComponent = aznew AZ::SliceComponent();
sliceComponent->SetSerializeContext(&serializeContext);
sliceEntity->AddComponent(sliceComponent);
sliceEntity->Init();
sliceEntity->Activate();
// Create an entity with a component to be part of the prefab
entity1 = aznew AZ::Entity();
component1 = aznew MyTestComponent1();
component1->m_float = 2.0f;
component1->m_int = 11;
entity1->AddComponent(component1);
sliceComponent->AddEntity(entity1);
// store to stream
AZ::IO::ByteContainerStream<AZStd::vector<char> > binaryStream(&binaryBuffer);
AZ::ObjectStream* binaryObjStream = AZ::ObjectStream::Create(&binaryStream, serializeContext, AZ::ObjectStream::ST_BINARY);
binaryObjStream->WriteClass(sliceEntity);
AZ_TEST_ASSERT(binaryObjStream->Finalize());
// load from stream and check values
binaryStream.Seek(0, AZ::IO::GenericStream::ST_SEEK_BEGIN);
AZ::Entity* sliceEntity2 = AZ::Utils::LoadObjectFromStream<AZ::Entity>(binaryStream, &serializeContext);
AZ_TEST_ASSERT(sliceEntity2);
AZ_TEST_ASSERT(sliceEntity2->FindComponent<AZ::SliceComponent>() != nullptr);
AZ_TEST_ASSERT(sliceEntity2->FindComponent<AZ::SliceComponent>()->GetSlices().empty());
const AZ::SliceComponent::EntityList& entityContainer = sliceEntity2->FindComponent<AZ::SliceComponent>()->GetNewEntities();
AZ_TEST_ASSERT(entityContainer.size() == 1);
AZ_TEST_ASSERT(entityContainer.front()->FindComponent<MyTestComponent1>());
AZ_TEST_ASSERT(entityContainer.front()->FindComponent<MyTestComponent1>()->m_float == 2.0f);
AZ_TEST_ASSERT(entityContainer.front()->FindComponent<MyTestComponent1>()->m_int == 11);
delete sliceEntity2;
sliceEntity2 = nullptr;
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Test slice component with a single base prefab
// Create "fake" asset - so we don't have to deal with the asset database, etc.
AZ::Data::Asset<AZ::SliceAsset> sliceAssetHolder = AZ::Data::AssetManager::Instance().CreateAsset<AZ::SliceAsset>(m_catalog->GenerateMockAssetId(), AZ::Data::AssetLoadBehavior::Default);
AZ::SliceAsset* sliceAsset1 = sliceAssetHolder.Get();
sliceAsset1->SetData(sliceEntity, sliceComponent);
// ASSERT_TRUE(m_catalog->SaveAsset(sliceAssetHolder));
AZ::Data::AssetInfo assetInfo;
AZ::Data::AssetCatalogRequestBus::BroadcastResult(assetInfo, &AZ::Data::AssetCatalogRequestBus::Events::GetAssetInfoById, sliceAssetHolder.GetId());
ASSERT_TRUE(assetInfo.m_assetId.IsValid());
sliceEntity2 = aznew AZ::Entity;
AZ::SliceComponent* sliceComponent2 = sliceEntity2->CreateComponent<AZ::SliceComponent>();
sliceComponent2->SetSerializeContext(&serializeContext);
sliceComponent2->AddSlice(sliceAssetHolder);
sliceEntity2->Init();
sliceEntity2->Activate();
AZ::SliceComponent::EntityList entities;
sliceComponent2->GetEntities(entities); // get all entities (Instantiated if needed)
AZ_TEST_ASSERT(entities.size() == 1);
AZ_TEST_ASSERT(entities.front()->FindComponent<MyTestComponent1>());
AZ_TEST_ASSERT(entities.front()->FindComponent<MyTestComponent1>()->m_float == 2.0f);
AZ_TEST_ASSERT(entities.front()->FindComponent<MyTestComponent1>()->m_int == 11);
// Modify Component
entities.front()->FindComponent<MyTestComponent1>()->m_float = 5.0f;
// Add a new entity
AZ::Entity* entity2 = aznew AZ::Entity();
entity2->CreateComponent<MyTestComponent2>();
sliceComponent2->AddEntity(entity2);
// FindSlice test
auto prefabFindResult = sliceComponent2->FindSlice(entity2);
AZ_TEST_ASSERT(prefabFindResult.GetReference() == nullptr); // prefab reference
AZ_TEST_ASSERT(prefabFindResult.GetInstance() == nullptr); // prefab instance
prefabFindResult = sliceComponent2->FindSlice(entities.front());
AZ_TEST_ASSERT(prefabFindResult.GetReference() != nullptr); // prefab reference
AZ_TEST_ASSERT(prefabFindResult.GetInstance() != nullptr); // prefab instance
// store to stream
binaryBuffer.clear();
binaryStream.Seek(0, AZ::IO::GenericStream::ST_SEEK_BEGIN);
binaryObjStream = AZ::ObjectStream::Create(&binaryStream, serializeContext, AZ::ObjectStream::ST_XML);
binaryObjStream->WriteClass(sliceEntity2);
AZ_TEST_ASSERT(binaryObjStream->Finalize());
// load from stream and validate
binaryStream.Seek(0, AZ::IO::GenericStream::ST_SEEK_BEGIN);
AZ::Entity* sliceEntity2Clone = AZ::Utils::LoadObjectFromStream<AZ::Entity>(binaryStream, &serializeContext);
AZ_TEST_ASSERT(sliceEntity2Clone);
AZ_TEST_ASSERT(sliceEntity2Clone->FindComponent<AZ::SliceComponent>() != nullptr);
AZ_TEST_ASSERT(sliceEntity2Clone->FindComponent<AZ::SliceComponent>()->GetSlices().size() == 1);
AZ_TEST_ASSERT(sliceEntity2Clone->FindComponent<AZ::SliceComponent>()->GetNewEntities().size() == 1);
// instantiate the loaded component
sliceEntity2Clone->FindComponent<AZ::SliceComponent>()->SetSerializeContext(&serializeContext);
entities.clear();
sliceEntity2Clone->FindComponent<AZ::SliceComponent>()->GetEntities(entities);
AZ_TEST_ASSERT(entities.size() == 2); // original entity (prefab) plus the newly added one
AZ_TEST_ASSERT(entities.front()->FindComponent<MyTestComponent1>());
AZ_TEST_ASSERT(entities.front()->FindComponent<MyTestComponent1>()->m_float == 5.0f); // test modified field
AZ_TEST_ASSERT(entities.front()->FindComponent<MyTestComponent1>()->m_int == 11);
AZ_TEST_ASSERT(entities.back()->FindComponent<MyTestComponent2>());
////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Test slice component 3 levels of customization
AZ::Data::Asset<AZ::SliceAsset> sliceAssetHolder1 = AZ::Data::AssetManager::Instance().CreateAsset<AZ::SliceAsset>(m_catalog->GenerateMockAssetId(), AZ::Data::AssetLoadBehavior::Default);
AZ::SliceAsset* sliceAsset2 = sliceAssetHolder1.Get();
sliceAsset2->SetData(sliceEntity2, sliceComponent2);
AZ::Entity* sliceEntity3 = aznew AZ::Entity();
AZ::SliceComponent* sliceComponent3 = sliceEntity3->CreateComponent<AZ::SliceComponent>();
sliceComponent3->SetSerializeContext(&serializeContext);
sliceEntity3->Init();
sliceEntity3->Activate();
sliceComponent3->AddSlice(sliceAssetHolder1);
entities.clear();
sliceComponent3->GetEntities(entities);
AZ_TEST_ASSERT(entities.size() == 2);
AZ_TEST_ASSERT(entities.front()->FindComponent<MyTestComponent1>());
AZ_TEST_ASSERT(entities.front()->FindComponent<MyTestComponent1>()->m_float == 5.0f);
AZ_TEST_ASSERT(entities.front()->FindComponent<MyTestComponent1>()->m_int == 11);
AZ_TEST_ASSERT(entities.back()->FindComponent<MyTestComponent2>());
// Modify Component
entities.front()->FindComponent<MyTestComponent1>()->m_int = 22;
// Remove a entity
sliceComponent3->RemoveEntity(entities.back());
// store to stream
binaryBuffer.clear();
binaryStream.Seek(0, AZ::IO::GenericStream::ST_SEEK_BEGIN);
binaryObjStream = AZ::ObjectStream::Create(&binaryStream, serializeContext, AZ::ObjectStream::ST_XML);
binaryObjStream->WriteClass(sliceEntity3);
AZ_TEST_ASSERT(binaryObjStream->Finalize());
// modify root asset (to make sure that changes propgate properly), we have not overridden MyTestComponent1::m_float
entities.clear();
sliceComponent2->GetEntities(entities);
entities.front()->FindComponent<MyTestComponent1>()->m_float = 15.0f;
// load from stream and validate
binaryStream.Seek(0, AZ::IO::GenericStream::ST_SEEK_BEGIN);
AZ::Entity* sliceEntity3Clone = AZ::Utils::LoadObjectFromStream<AZ::Entity>(binaryStream, &serializeContext);
// instantiate the loaded component
sliceEntity3Clone->FindComponent<AZ::SliceComponent>()->SetSerializeContext(&serializeContext);
sliceEntity3Clone->Init();
sliceEntity3Clone->Activate();
entities.clear();
sliceEntity3Clone->FindComponent<AZ::SliceComponent>()->GetEntities(entities);
AZ_TEST_ASSERT(entities.size() == 1);
AZ_TEST_ASSERT(entities.front()->FindComponent<MyTestComponent1>());
AZ_TEST_ASSERT(entities.front()->FindComponent<MyTestComponent1>()->m_float == 15.0f); // this value was modified in the base prefab
AZ_TEST_ASSERT(entities.front()->FindComponent<MyTestComponent1>()->m_int == 22);
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Testing patching instance-owned entities in an existing prefab.
{
AZ::Entity rootEntity;
AZ::SliceComponent* rootSlice = rootEntity.CreateComponent<AZ::SliceComponent>();
rootSlice->SetSerializeContext(&serializeContext);
rootEntity.Init();
rootEntity.Activate();
AZ::Data::Asset<AZ::SliceAsset> testAsset = AZ::Data::AssetManager::Instance().CreateAsset<AZ::SliceAsset>(m_catalog->GenerateMockAssetId(), AZ::Data::AssetLoadBehavior::Default);
AZ::Entity* testAssetEntity = aznew AZ::Entity;
AZ::SliceComponent* testAssetSlice = testAssetEntity->CreateComponent<AZ::SliceComponent>();
testAssetSlice->SetSerializeContext(&serializeContext);
// Add a couple test entities to the prefab asset.
AZ::Entity* testEntity1 = aznew AZ::Entity();
testEntity1->CreateComponent<MyTestComponent1>()->m_float = 15.f;
testAssetSlice->AddEntity(testEntity1);
AZ::Entity* testEntity2 = aznew AZ::Entity();
testEntity2->CreateComponent<MyTestComponent1>()->m_float = 5.f;
testAssetSlice->AddEntity(testEntity2);
testAsset.Get()->SetData(testAssetEntity, testAssetSlice);
// Test removing an entity from an existing prefab instance, cloning it, and re-adding it.
// This emulates what's required for fast undo/redo entity restore for slice-owned entities.
{
rootSlice->AddSlice(testAsset);
entities.clear();
rootSlice->GetEntities(entities);
// Grab one of the entities to remove, clone, and re-add.
AZ::Entity* entity = entities.back();
AZ_TEST_ASSERT(entity);
AZ::SliceComponent::SliceInstanceAddress addr = rootSlice->FindSlice(entity);
AZ_TEST_ASSERT(addr.IsValid());
const AZ::SliceComponent::SliceInstanceId instanceId = addr.GetInstance()->GetId();
AZ::SliceComponent::EntityAncestorList ancestors;
addr.GetReference()->GetInstanceEntityAncestry(entity->GetId(), ancestors, 1);
AZ_TEST_ASSERT(ancestors.size() == 1);
AZ::SliceComponent::EntityRestoreInfo restoreInfo;
AZ_TEST_ASSERT(rootSlice->GetEntityRestoreInfo(entity->GetId(), restoreInfo));
// Duplicate the entity and make a data change we can validate later.
AZ::Entity* clone = serializeContext.CloneObject(entity);
clone->FindComponent<MyTestComponent1>()->m_float = 10.f;
// Remove the original. We have two entities in the instance, so this will not wipe the instance.
rootSlice->RemoveEntity(entity);
// Patch it back into the prefab.
rootSlice->RestoreEntity(clone, restoreInfo);
// Re-retrieve the entity. We should find it, and it should match the data of the clone.
addr = rootSlice->FindSlice(clone);
ASSERT_TRUE(addr.IsValid());
EXPECT_EQ(instanceId, addr.GetInstance()->GetId());
entities.clear();
rootSlice->GetEntities(entities);
ASSERT_EQ(clone, entities.back());
EXPECT_EQ(10.0f, entities.back()->FindComponent<MyTestComponent1>()->m_float);
ancestors.clear();
addr.GetReference()->GetInstanceEntityAncestry(clone->GetId(), ancestors, 1);
EXPECT_EQ(1, ancestors.size());
}
// We also support re-adding when the reference no longer exists, so run the above
// test, but such that the entity we remove is the last one, in turn destroying
// the whole instance & reference.
{
rootSlice->RemoveSlice(testAsset);
rootSlice->AddSlice(testAsset);
entities.clear();
rootSlice->GetEntities(entities);
// Remove one of the entities.
rootSlice->RemoveEntity(entities.front());
AZ::Entity* entity = entities.back();
AZ_TEST_ASSERT(entity);
AZ::SliceComponent::SliceInstanceAddress addr = rootSlice->FindSlice(entity);
AZ_TEST_ASSERT(addr.IsValid());
const AZ::SliceComponent::SliceInstanceId instanceId = addr.GetInstance()->GetId();
AZ::SliceComponent::EntityAncestorList ancestors;
addr.GetReference()->GetInstanceEntityAncestry(entity->GetId(), ancestors, 1);
AZ_TEST_ASSERT(ancestors.size() == 1);
AZ::SliceComponent::EntityRestoreInfo restoreInfo;
AZ_TEST_ASSERT(rootSlice->GetEntityRestoreInfo(entity->GetId(), restoreInfo));
// Duplicate the entity and make a data change we can validate later.
AZ::Entity* clone = serializeContext.CloneObject(entity);
clone->FindComponent<MyTestComponent1>()->m_float = 10.f;
// Remove the original. We have two entities in the instance, so this will not wipe the instance.
rootSlice->RemoveEntity(entity);
// Patch it back into the prefab.
rootSlice->RestoreEntity(clone, restoreInfo);
// Re-retrieve the entity. We should find it, and it should match the data of the clone.
addr = rootSlice->FindSlice(clone);
AZ_TEST_ASSERT(addr.IsValid());
AZ_TEST_ASSERT(addr.GetInstance()->GetId() == instanceId);
entities.clear();
rootSlice->GetEntities(entities);
AZ_TEST_ASSERT(entities.back() == clone);
AZ_TEST_ASSERT(entities.back()->FindComponent<MyTestComponent1>()->m_float == 10.0f);
ancestors.clear();
addr.GetReference()->GetInstanceEntityAncestry(clone->GetId(), ancestors, 1);
AZ_TEST_ASSERT(ancestors.size() == 1);
}
}
/////////////////////////////////////////////////////////////////////////////
// just reset the asset, don't delete the owned entity (we delete it later)
sliceAsset1->SetData(nullptr, nullptr, false);
sliceAsset2->SetData(nullptr, nullptr, false);
delete sliceEntity;
delete sliceEntity2;
delete sliceEntity2Clone;
delete sliceEntity3;
delete sliceEntity3Clone;
sliceAssetHolder.Reset(); // release asset
sliceAssetHolder1.Reset();
AZ::Data::AssetManager::Destroy();
}
/// a mock asset catalog which only contains two fixed assets.
class SliceTest_RecursionDetection_Catalog
: public AZ::Data::AssetCatalog
, public AZ::Data::AssetCatalogRequestBus::Handler
{
public:
AZ_CLASS_ALLOCATOR(SliceTest_RecursionDetection_Catalog, AZ::SystemAllocator, 0);
AZ::Uuid randomUuid = AZ::Uuid::CreateRandom();
AZ::Data::AssetId m_assetIdSlice1 = AZ::Data::AssetId("{9DE6E611-CE12-4D78-90A5-53D106A50042}", 0);
AZ::Data::AssetId m_assetIdSlice2 = AZ::Data::AssetId("{884C3DEE-3C86-4941-85E9-89103BAE314B}", 0);
SliceTest_RecursionDetection_Catalog()
{
AZ::Data::AssetCatalogRequestBus::Handler::BusConnect();
}
~SliceTest_RecursionDetection_Catalog() override
{
AZ::Data::AssetCatalogRequestBus::Handler::BusDisconnect();
}
//////////////////////////////////////////////////////////////////////////
// AZ::Data::AssetCatalogRequestBus
AZ::Data::AssetInfo GetAssetInfoById(const AZ::Data::AssetId& id) override
{
AZ::Data::AssetInfo result;
result.m_assetType = azrtti_typeid<AZ::SliceAsset>();
if (id == m_assetIdSlice1)
{
result.m_assetId = id;
}
else if (id == m_assetIdSlice2)
{
result.m_assetId = id;
}
return result;
}
//////////////////////////////////////////////////////////////////////////
AZ::Data::AssetStreamInfo GetStreamInfoForLoad(const AZ::Data::AssetId& id, const AZ::Data::AssetType& type) override
{
EXPECT_TRUE(type == AZ::AzTypeInfo<AZ::SliceAsset>::Uuid());
AZ::Data::AssetStreamInfo info;
info.m_dataOffset = 0;
info.m_streamFlags = AZ::IO::OpenMode::ModeRead;
if (m_assetIdSlice1 == id)
{
info.m_streamName = "MySliceAsset1.txt";
}
else if (m_assetIdSlice2 == id)
{
info.m_streamName = "MySliceAsset2.txt";
}
if (!info.m_streamName.empty())
{
// this ensures the parallel running unit tests do not overlap their files that they use.
AZStd::string fullName = AZStd::string::format("%s%s-%s", GetTestFolderPath().c_str(), randomUuid.ToString<AZStd::string>().c_str(), info.m_streamName.c_str());
info.m_streamName = fullName;
info.m_dataLen = static_cast<size_t>(AZ::IO::SystemFile::Length(info.m_streamName.c_str()));
}
else
{
info.m_dataLen = 0;
}
return info;
}
AZ::Data::AssetStreamInfo GetStreamInfoForSave(const AZ::Data::AssetId& id, const AZ::Data::AssetType& type) override
{
AZ::Data::AssetStreamInfo info;
info = GetStreamInfoForLoad(id, type);
info.m_streamFlags = AZ::IO::OpenMode::ModeWrite;
return info;
}
};
class DataFlags_CleanupTest
: public ScopedAllocatorSetupFixture
{
protected:
void SetUp() override
{
auto allEntitiesValidFunction = [](AZ::EntityId) { return true; };
m_dataFlags = AZStd::make_unique<AZ::SliceComponent::DataFlagsPerEntity>(allEntitiesValidFunction);
m_addressOfSetFlag.push_back(AZ_CRC("Components"));
m_valueOfSetFlag = AZ::DataPatch::Flag::ForceOverrideSet;
m_entityIdToGoMissing = AZ::Entity::MakeId();
m_entityIdToRemain = AZ::Entity::MakeId();
m_remainingEntity = AZStd::make_unique<AZ::Entity>(m_entityIdToRemain);
m_remainingEntityList.push_back(m_remainingEntity.get());
m_dataFlags->SetEntityDataFlagsAtAddress(m_entityIdToGoMissing, m_addressOfSetFlag, m_valueOfSetFlag);
m_dataFlags->SetEntityDataFlagsAtAddress(m_entityIdToRemain, m_addressOfSetFlag, m_valueOfSetFlag);
m_dataFlags->Cleanup(m_remainingEntityList);
}
void TearDown() override
{
m_remainingEntity.reset();
m_dataFlags.reset();
}
AZStd::unique_ptr<AZ::SliceComponent::DataFlagsPerEntity> m_dataFlags;
AZ::DataPatch::AddressType m_addressOfSetFlag;
AZ::DataPatch::Flags m_valueOfSetFlag;
AZ::EntityId m_entityIdToGoMissing;
AZ::EntityId m_entityIdToRemain;
AZStd::unique_ptr<AZ::Entity> m_remainingEntity;
AZ::SliceComponent::EntityList m_remainingEntityList;
};
TEST_F(DataFlags_CleanupTest, MissingEntitiesPruned)
{
EXPECT_TRUE(m_dataFlags->GetEntityDataFlags(m_entityIdToGoMissing).empty());
}
TEST_F(DataFlags_CleanupTest, ValidEntitiesRemain)
{
EXPECT_EQ(m_dataFlags->GetEntityDataFlagsAtAddress(m_entityIdToRemain, m_addressOfSetFlag), m_valueOfSetFlag);
}
TEST_F(SliceTest, SliceMetadataInfoComponentV1ToV2Converter)
{
AZStd::string_view sliceAssociatedEntityIds = R"(<ObjectStream version="3">
<Class name="SliceMetadataInfoComponent" field="element" version="1" type="{25EE4D75-8A17-4449-81F4-E561005BAABD}">
<Class name="AZStd::unordered_set" field="AssociatedIds" type="{6C8F8E52-AB4A-5C1F-8E56-9AC390290B94}">
<Class name="EntityId" field="element" version="1" type="{6383F1D3-BB27-4E6B-A49A-6409B2059EAA}">
<Class name="AZ::u64" field="id" value="421626392978" type="{D6597933-47CD-4FC8-B911-63F3E2B0993A}"/>
</Class>
</Class>
</Class>
</ObjectStream>)";
AZ::Entity* entity = aznew AZ::Entity("Slice");
AZ::SliceMetadataInfoComponent* sliceMetadataInfoComponent = entity->CreateComponent<AZ::SliceMetadataInfoComponent>();
AZ::IO::MemoryStream xmlStream(sliceAssociatedEntityIds.data(), sliceAssociatedEntityIds.size());
AZ::Utils::LoadObjectFromStreamInPlace(xmlStream, *sliceMetadataInfoComponent, m_serializeContext);
sliceMetadataInfoComponent->Activate();
AZStd::set<AZ::EntityId> associatedEntities;
AZ::SliceMetadataInfoRequestBus::Event(sliceMetadataInfoComponent->GetEntityId(), &AZ::SliceMetadataInfoRequestBus::Events::GetAssociatedEntities, associatedEntities);
ASSERT_TRUE(associatedEntities.size() == 1);
delete sliceMetadataInfoComponent;
delete entity;
}
TEST_F(SliceTest, PreventOverrideOfPropertyinEntityFromSlice_InstancedSlicesCantOverrideProperty)
{
////////////////////////////////////////////////////////////////////////
// Create a root slice and make it an asset
AZ::Entity* rootSliceEntity = aznew AZ::Entity();
AZ::SliceComponent* rootSliceComponent = rootSliceEntity->CreateComponent<AZ::SliceComponent>();
AZ::EntityId entityId1InRootSlice;
AZ::ComponentId componentId1InRootSlice;
AZ::Data::Asset<AZ::SliceAsset> rootSliceAssetRef;
{
rootSliceComponent->SetSerializeContext(m_serializeContext);
rootSliceEntity->Init();
rootSliceEntity->Activate();
// put 1 entity in the root slice
AZ::Entity* entity1InRootSlice = aznew AZ::Entity();
entityId1InRootSlice = entity1InRootSlice->GetId();
MyTestComponent1* component1InRootSlice = entity1InRootSlice->CreateComponent<MyTestComponent1>();
componentId1InRootSlice = component1InRootSlice->GetId();
rootSliceComponent->AddEntity(entity1InRootSlice);
// create a "fake" slice asset
rootSliceAssetRef = AZ::Data::AssetManager::Instance().CreateAsset<AZ::SliceAsset>(m_catalog->GenerateMockAssetId(), AZ::Data::AssetLoadBehavior::Default);
rootSliceAssetRef.Get()->SetData(rootSliceEntity, rootSliceComponent);
}
////////////////////////////////////////////////////////////////////////
// Create slice2, which contains an instance of the first slice
// store slice2 in stream
AZStd::vector<AZ::u8> slice2Buffer;
AZ::IO::ByteContainerStream<AZStd::vector<AZ::u8>> slice2Stream(&slice2Buffer);
{
AZ::Entity* slice2Entity = aznew AZ::Entity();
AZ::SliceComponent* slice2Component = slice2Entity->CreateComponent<AZ::SliceComponent>();
slice2Component->SetSerializeContext(m_serializeContext);
slice2Component->AddSlice(rootSliceAssetRef);
AZ::SliceComponent::EntityList entitiesInSlice2;
slice2Component->GetEntities(entitiesInSlice2); // this instantiates slice2 and the rootSlice
// change a property
entitiesInSlice2[0]->FindComponent<MyTestComponent1>()->m_int = 43;
auto slice2ObjectStream = AZ::ObjectStream::Create(&slice2Stream, *m_serializeContext, AZ::ObjectStream::ST_BINARY);
EXPECT_TRUE(slice2ObjectStream->WriteClass(slice2Entity));
EXPECT_TRUE(slice2ObjectStream->Finalize());
delete slice2Entity;
}
////////////////////////////////////////////////////////////////////////
// Re-spawn slice2, the property should still be overridden
{
slice2Stream.Seek(0, AZ::IO::GenericStream::ST_SEEK_BEGIN);
auto slice2Entity = AZ::Utils::LoadObjectFromStream<AZ::Entity>(slice2Stream, m_serializeContext);
AZ::SliceComponent::EntityList entitiesInSlice2;
slice2Entity->FindComponent<AZ::SliceComponent>()->GetEntities(entitiesInSlice2);
EXPECT_EQ(43, entitiesInSlice2[0]->FindComponent<MyTestComponent1>()->m_int);
delete slice2Entity;
}
////////////////////////////////////////////////////////////////////////
// Now modify the root slice to prevent override of the component's m_int value.
{
AZ::DataPatch::AddressType address;
address.push_back(AZ_CRC("Components"));
address.push_back(componentId1InRootSlice);
address.push_back(AZ_CRC("int"));
rootSliceComponent->SetEntityDataFlagsAtAddress(entityId1InRootSlice, address, AZ::DataPatch::Flag::PreventOverrideSet);
// There are expectations that slice assets don't change after they're loaded,
// so fake an "asset reload" by writing out the slice and reading it back in.
AZStd::vector<char> rootSliceBuffer;
AZ::IO::ByteContainerStream<AZStd::vector<char>> rootSliceStream(&rootSliceBuffer);
auto rootSliceObjectStream = AZ::ObjectStream::Create(&rootSliceStream, *m_serializeContext, AZ::ObjectStream::ST_XML);
EXPECT_TRUE(rootSliceObjectStream->WriteClass(rootSliceEntity));
EXPECT_TRUE(rootSliceObjectStream->Finalize());
rootSliceStream.Seek(0, AZ::IO::GenericStream::ST_SEEK_BEGIN);
rootSliceEntity = AZ::Utils::LoadObjectFromStream<AZ::Entity>(rootSliceStream, m_serializeContext);
rootSliceComponent = rootSliceEntity->FindComponent<AZ::SliceComponent>();
rootSliceComponent->SetSerializeContext(m_serializeContext);
rootSliceEntity->Init();
rootSliceEntity->Activate();
rootSliceAssetRef.Get()->SetData(rootSliceEntity, rootSliceComponent, true);
}
////////////////////////////////////////////////////////////////////////
// Re-spawn slice2, the property should NOT be overridden
{
slice2Stream.Seek(0, AZ::IO::GenericStream::ST_SEEK_BEGIN);
auto slice2Entity = AZ::Utils::LoadObjectFromStream<AZ::Entity>(slice2Stream, m_serializeContext);
AZ::SliceComponent::EntityList entitiesInSlice2;
slice2Entity->FindComponent<AZ::SliceComponent>()->GetEntities(entitiesInSlice2);
EXPECT_NE(43, entitiesInSlice2[0]->FindComponent<MyTestComponent1>()->m_int);
delete slice2Entity;
}
}
}
#ifdef HAVE_BENCHMARK
namespace Benchmark
{
static void BM_Slice_GenerateNewIdsAndFixRefs(benchmark::State& state)
{
AZ::ComponentApplication componentApp;
AZ::ComponentApplication::Descriptor desc;
desc.m_useExistingAllocator = true;
AZ::ComponentApplication::StartupParameters startupParams;
startupParams.m_allocator = &AZ::AllocatorInstance<AZ::SystemAllocator>::Get();
componentApp.Create(desc, startupParams);
UnitTest::MyTestComponent1::Reflect(componentApp.GetSerializeContext());
UnitTest::MyTestComponent2::Reflect(componentApp.GetSerializeContext());
// we use some randomness to set up this scenario,
// seed the generator so we get the same results each time.
AZ::u32 randSeed[] = { 1, 2, 3, 4, 5, 6, 7, 8 };
AZ::Sfmt::GetInstance().Seed(randSeed, AZ_ARRAY_SIZE(randSeed));
// setup a container with N entities
AZ::SliceComponent::InstantiatedContainer container;
for (int64_t entityI = 0; entityI < state.range(0); ++entityI)
{
auto entity = aznew AZ::Entity();
// add components with nothing to remap, just to bulk up the volume of processed data
entity->CreateComponent<UnitTest::MyTestComponent1>();
entity->CreateComponent<UnitTest::MyTestComponent1>();
entity->CreateComponent<UnitTest::MyTestComponent1>();
// add component which references another EntityId
auto component2 = entity->CreateComponent<UnitTest::MyTestComponent2>();
if (entityI != 0)
{
component2->m_entityId = container.m_entities[AZ::Sfmt::GetInstance().Rand64() % container.m_entities.size()]->GetId();
}
container.m_entities.push_back(entity);
}
// shuffle entities so that some ID references are earlier in the data and some are later
for (size_t i = container.m_entities.size() - 1; i > 0; --i)
{
AZStd::swap(container.m_entities[i], container.m_entities[AZ::Sfmt::GetInstance().Rand64() % (i+1)]);
}
AZStd::unordered_map<AZ::EntityId, AZ::EntityId> remappedIds;
while (state.KeepRunning())
{
// Setup
state.PauseTiming();
AZ::SliceComponent::InstantiatedContainer* clonedContainer = componentApp.GetSerializeContext()->CloneObject(&container);
state.ResumeTiming();
// Timed Test
AZ::IdUtils::Remapper<AZ::EntityId>::GenerateNewIdsAndFixRefs(clonedContainer, remappedIds, componentApp.GetSerializeContext());
state.PauseTiming();
delete clonedContainer;
remappedIds.clear();
state.ResumeTiming();
}
}
BENCHMARK(BM_Slice_GenerateNewIdsAndFixRefs)->Arg(10)->Arg(1000);
} // namespace Benchmark
#endif // HAVE_BENCHMARK