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o3de/Code/Editor/Controls/ReflectedPropertyControl/ReflectedPropertyItem.h

172 lines
5.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef CRYINCLUDE_EDITOR_UTILS_REFLECTEDPROPERTYITEM_H
#define CRYINCLUDE_EDITOR_UTILS_REFLECTEDPROPERTYITEM_H
#pragma once
#include "Util/Variable.h"
#include <Util/VariablePropertyType.h>
namespace AzToolsFramework {
class ReflectedPropertyEditor;
}
class CReflectedVar;
class CPropertyContainer;
class ReflectedPropertyControl;
class ReflectedVarAdapter;
class ReflectedVarContainerAdapter;
// Class representing a property inside a ReflectedPropertyCtrl.
// It contains the IVariable and corresponding CReflectedVar for that property
// and any children properties if the IVariable is a container.
// This class is loosely based on the MFC-based CPropertyItem to make porting easier.
// The CPropertyItem created editor widgets for each property type, but this class
// just holds a CReflectedVar and updates it's values. The editing is done by the
// reflection system and registered property handlers for each CReflectedVar.
class EDITOR_CORE_API ReflectedPropertyItem
: public CRefCountBase
{
public:
ReflectedPropertyItem(ReflectedPropertyControl* control, ReflectedPropertyItem* parent);
~ReflectedPropertyItem();
void SetVariable(IVariable* var);
IVariable* GetVariable() const { return m_pVariable; }
void ReplaceVarBlock(CVarBlock* varBlock);
CReflectedVar* GetReflectedVar() const;
ReflectedPropertyItem* findItem(CReflectedVar* var);
ReflectedPropertyItem* findItem(IVariable* var);
ReflectedPropertyItem* findItem(const QString &name);
ReflectedPropertyItem* FindItemByFullName(const QString& fullName);
//update the internal IVariable as result of ReflectedVar changing
void OnReflectedVarChanged();
//update the ReflectedVar to current value of IVar
void SyncReflectedVarToIVar();
//! Return true if this property item is modified.
bool IsModified() const { return m_modified; }
void ReloadValues();
ReflectedVarContainerAdapter* GetContainer() { return m_reflectedVarContainerAdapter; }
ReflectedPropertyItem* GetParent() { return m_parent; }
/** Get script default value of property item.
*/
virtual bool HasScriptDefault() const { return m_strScriptDefault != m_strNoScriptDefault; };
/** Get script default value of property item.
*/
virtual QString GetScriptDefault() const { return m_strScriptDefault; };
/** Set script default value of property item.
*/
virtual void SetScriptDefault(const QString& sScriptDefault) { m_strScriptDefault = sScriptDefault; };
/** Set script default value of property item.
*/
virtual void ClearScriptDefault() { m_strScriptDefault = m_strNoScriptDefault; };
/** Changes value of item.
*/
virtual void SetValue(const QString& sValue, bool bRecordUndo = true, bool bForceModified = false);
//hack for calling ReflectedPropertyControl::OnItemChange from a wrapper class
//this is used because changes to Splines should not actually change anything in the IVariable,
//but we need OnItemChanged as if the IVariable did change.
void SendOnItemChange();
void ExpandAllChildren(bool recursive);
void Expand(bool expand);
QString GetPropertyName() const;
void AddChild(ReflectedPropertyItem* item);
void RemoveAllChildren();
void RemoveChild(ReflectedPropertyItem* item);
// default number of increments to cover the range of a property
static const float s_DefaultNumStepIncrements;
// for a consistent Feel, compute the step size for a numerical slider for the specified min/max, rounded to precision
inline static float ComputeSliderStep(float sliderMin, float sliderMax, const float precision = .01f)
{
float step;
step = int_round(((sliderMax - sliderMin) / ReflectedPropertyItem::s_DefaultNumStepIncrements) / precision) * precision;
// prevent rounding down to zero
return (step > precision) ? step : precision;
}
protected:
friend class ReflectedPropertyControl;
//! Release used variable.
void ReleaseVariable();
//! Callback called when variable change.
void OnVariableChange(IVariable* var);
void OnVariableEnumChange(IVariable* var);
public:
//! Get number of child nodes.
int GetChildCount() const { return static_cast<int>(m_childs.size()); };
//! Get Child by id.
ReflectedPropertyItem* GetChild(int index) const { return m_childs[index]; }
PropertyType GetType() const { return m_type; }
/** Get name of property item.
*/
virtual QString GetName() const;
QString GetFullName() const;
protected:
PropertyType m_type;
AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
//The variable being edited.
_smart_ptr<IVariable> m_pVariable;
AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
//holds the CReflectedVar and syncs its value with IVariable when either changes
ReflectedVarAdapter* m_reflectedVarAdapter;
ReflectedVarContainerAdapter* m_reflectedVarContainerAdapter;
ReflectedPropertyItem* m_parent;
AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
std::vector<_smart_ptr<ReflectedPropertyItem> > m_childs;
AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
ReflectedPropertyControl* m_propertyCtrl;
unsigned int m_modified : 1;
bool m_syncingIVar;
QString m_strNoScriptDefault;
QString m_strScriptDefault;
AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
IVariable::OnSetCallback m_onSetCallback;
IVariable::OnSetEnumCallback m_onSetEnumCallback;
AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
};
typedef _smart_ptr<ReflectedPropertyItem> ReflectedPropertyItemPtr;
#endif // CRYINCLUDE_EDITOR_UTILS_REFLECTEDPROPERTYITEM_H