55 lines
1.8 KiB
C++
55 lines
1.8 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Component/ComponentBus.h>
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namespace PhysX
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{
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//! Bus used to communicate with component mode
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class ColliderComponentModeRequests
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: public AZ::EntityComponentBus
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{
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public:
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enum class SubMode : AZ::u32
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{
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Dimensions,
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Offset,
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Rotation,
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NumModes
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};
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/// Gets the current sub collider component mode.
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/// @return The mode index.
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virtual SubMode GetCurrentMode() = 0;
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/// Sets the current sub collider component mode.
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/// @param mode The new mode to set.
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virtual void SetCurrentMode(SubMode mode) = 0;
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};
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//! Provides access to Component Mode specific UI options
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class ColliderComponentModeUiRequests : public AZ::EntityComponentBus
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{
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public:
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virtual AzToolsFramework::ViewportUi::ButtonId GetOffsetButtonId() const = 0;
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virtual AzToolsFramework::ViewportUi::ButtonId GetRotationButtonId() const = 0;
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virtual AzToolsFramework::ViewportUi::ClusterId GetClusterId() const = 0;
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virtual AzToolsFramework::ViewportUi::ButtonId GetDimensionsButtonId() const = 0;
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};
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using ColliderComponentModeRequestBus = AZ::EBus<ColliderComponentModeRequests>;
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using ColliderComponentModeUiRequestBus = AZ::EBus<ColliderComponentModeUiRequests>;
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}
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