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o3de/Gems/PhysX/Code/Editor/ColliderComponentModeBus.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Component/ComponentBus.h>
namespace PhysX
{
//! Bus used to communicate with component mode
class ColliderComponentModeRequests
: public AZ::EntityComponentBus
{
public:
enum class SubMode : AZ::u32
{
Dimensions,
Offset,
Rotation,
NumModes
};
/// Gets the current sub collider component mode.
/// @return The mode index.
virtual SubMode GetCurrentMode() = 0;
/// Sets the current sub collider component mode.
/// @param mode The new mode to set.
virtual void SetCurrentMode(SubMode mode) = 0;
};
//! Provides access to Component Mode specific UI options
class ColliderComponentModeUiRequests : public AZ::EntityComponentBus
{
public:
virtual AzToolsFramework::ViewportUi::ButtonId GetOffsetButtonId() const = 0;
virtual AzToolsFramework::ViewportUi::ButtonId GetRotationButtonId() const = 0;
virtual AzToolsFramework::ViewportUi::ClusterId GetClusterId() const = 0;
virtual AzToolsFramework::ViewportUi::ButtonId GetDimensionsButtonId() const = 0;
};
using ColliderComponentModeRequestBus = AZ::EBus<ColliderComponentModeRequests>;
using ColliderComponentModeUiRequestBus = AZ::EBus<ColliderComponentModeUiRequests>;
}