96a5f06ca3
* Legacy cleanup, part 2 There are still things that can be removed, those will be likely done in part three: `The Return of the Cleanup` :) Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Fix windows build Somehow there were some unfixed errors from enabled warnings? I'm unsure if I've pulled repo in unstable state, or those were somehow missed. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
46 lines
942 B
C++
46 lines
942 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include "IStatObj.h"
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#include <IRenderer.h>
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#include <limits>
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#include <AzCore/Component/EntityId.h>
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#include <AzCore/std/algorithm.h>
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namespace AZ
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{
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class Vector2;
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}
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struct IMaterial;
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struct IRenderNode;
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struct IVisArea;
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struct SRenderingPassInfo;
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struct SRendItemSorter;
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struct SFrameLodInfo;
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struct pe_params_area;
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struct pe_articgeomparams;
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struct IRenderNode
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{
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// Gives access to object components.
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struct IStatObj* GetEntityStatObj(unsigned int = 0, unsigned int = 0, Matrix34A* = NULL, bool = false) {
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return nullptr;
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}
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int GetSlotCount() const { return 1; }
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// Max view distance settings.
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static constexpr int VIEW_DISTANCE_MULTIPLIER_MAX = 100;
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};
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