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o3de/Code/Sandbox/Editor/EditorViewportCamera.h
T
Tom Hulton-Harrop 1946561b8d Updates to Goto Position to work with the new camera system (#1212)
* add support for 'GoTo Position' to work with the new camera enabled

* small updates to move away from more legacy calls

* minor formatting change

* ensure values are converted from degrees to radians

* revert change to use Enumerate viewport call

* remove formatting changes from SandboxIntegration
2021-06-10 17:46:01 +01:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <SandboxAPI.h>
namespace AZ
{
class Transform;
class Vector3;
} // namespace AZ
namespace SandboxEditor
{
//! Set the default viewport camera translation/position.
SANDBOX_API void SetDefaultViewportCameraPosition(const AZ::Vector3& position);
//! Set the default viewport camera orientation/rotation.
//! @param pitch Amount of pitch in radians.
//! @param yaw Amount of yaw in radians.
SANDBOX_API void SetDefaultViewportCameraRotation(float pitch, float yaw);
//! Get the default viewport camera transform.
SANDBOX_API AZ::Transform GetDefaultViewportCameraTransform();
} // namespace SandboxEditor