Files
o3de/Code/Sandbox/Editor/EditorViewportCamera.cpp
T
Tom Hulton-Harrop 1946561b8d Updates to Goto Position to work with the new camera system (#1212)
* add support for 'GoTo Position' to work with the new camera enabled

* small updates to move away from more legacy calls

* minor formatting change

* ensure values are converted from degrees to radians

* revert change to use Enumerate viewport call

* remove formatting changes from SandboxIntegration
2021-06-10 17:46:01 +01:00

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2.4 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <EditorViewportCamera.h>
#include <Atom/RPI.Public/ViewportContext.h>
#include <Atom/RPI.Public/ViewportContextBus.h>
namespace SandboxEditor
{
void SetDefaultViewportCameraPosition(const AZ::Vector3& position)
{
auto viewportContextManager = AZ::Interface<AZ::RPI::ViewportContextRequestsInterface>::Get();
if (auto viewportContext = viewportContextManager->GetDefaultViewportContext())
{
const auto& currentCameraTransform = viewportContext->GetCameraTransform();
viewportContext->SetCameraTransform(
AZ::Transform::CreateFromQuaternionAndTranslation(currentCameraTransform.GetRotation(), position));
}
}
void SetDefaultViewportCameraRotation(const float pitch, const float yaw)
{
auto viewportContextManager = AZ::Interface<AZ::RPI::ViewportContextRequestsInterface>::Get();
if (auto viewportContext = viewportContextManager->GetDefaultViewportContext())
{
const auto rotation = AZ::Quaternion::CreateRotationZ(yaw) * AZ::Quaternion::CreateRotationX(pitch);
const auto& currentCameraTransform = viewportContext->GetCameraTransform();
viewportContext->SetCameraTransform(
AZ::Transform::CreateFromQuaternionAndTranslation(rotation, currentCameraTransform.GetTranslation()));
}
}
AZ::Transform GetDefaultViewportCameraTransform()
{
auto viewportContextManager = AZ::Interface<AZ::RPI::ViewportContextRequestsInterface>::Get();
if (auto viewportContext = viewportContextManager->GetDefaultViewportContext())
{
return viewportContext->GetCameraTransform();
}
AZ_WarningOnce("EditorViewport", false, "Default viewport camera not found");
return AZ::Transform::CreateIdentity();
}
} // namespace SandboxEditor