Files
o3de/Gems/SurfaceData/Code/Source/Editor/EditorSurfaceDataSystemComponent.cpp
T
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

# Conflicts:
#	Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h
#	Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h
#	Code/Editor/Plugins/EditorCommon/stdafx.cpp
#	Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h
#	Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h
#	Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h
#	Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h
#	Code/Tools/AssetProcessor/native/precompiled.h
#	Code/Tools/Standalone/StandaloneTools_precompiled.h
#	Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h
#	Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h
#	Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h
#	Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h
#	Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake
#	Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h
#	Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h
#	Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h
#	Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp
#	Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake
#	Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h
#	Gems/Blast/Code/Source/StdAfx.cpp
#	Gems/Camera/Code/Source/Camera_precompiled.h
#	Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h
#	Gems/FastNoise/Code/Source/FastNoise_precompiled.h
#	Gems/Gestures/Code/Source/Gestures_precompiled.h
#	Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h
#	Gems/GraphCanvas/Code/precompiled.h
#	Gems/ImGui/Code/Source/ImGui_precompiled.h
#	Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h
#	Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h
#	Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp
#	Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h
#	Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h
#	Gems/LyShine/Code/Source/LyShine_precompiled.h
#	Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h
#	Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h
#	Gems/Maestro/Code/Source/Maestro_precompiled.h
#	Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h
#	Gems/Metastream/Code/Source/Metastream_precompiled.h
#	Gems/Microphone/Code/Source/Microphone_precompiled.h
#	Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h
#	Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h
#	Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h
#	Gems/PhysX/Code/Source/PhysX_precompiled.h
#	Gems/PhysX/Code/physx_unsupported_files.cmake
#	Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h
#	Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h
#	Gems/ScriptCanvas/Code/Editor/precompiled.h
#	Gems/ScriptCanvas/Code/Source/precompiled.h
#	Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h
#	Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h
#	Gems/ScriptEvents/Code/Source/precompiled.h
#	Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp
#	Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h
#	Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h
#	Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h
#	Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h
#	Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h
#	Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h
#	Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h
#	Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h
#	Gems/Twitch/Code/Source/Twitch_precompiled.h
#	Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h
#	Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
2021-07-16 15:42:37 -07:00

228 lines
9.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "EditorSurfaceDataSystemComponent.h"
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzFramework/Asset/GenericAssetHandler.h>
#include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
namespace SurfaceData
{
namespace Details
{
AzFramework::GenericAssetHandler<EditorSurfaceTagListAsset>* s_surfaceTagListAssetHandler = nullptr;
void RegisterAssethandlers()
{
s_surfaceTagListAssetHandler = aznew AzFramework::GenericAssetHandler<EditorSurfaceTagListAsset>("Surface Tag Name List", "Other", "surfaceTagNameList");
s_surfaceTagListAssetHandler->Register();
}
void UnregisterAssethandlers()
{
if (s_surfaceTagListAssetHandler)
{
s_surfaceTagListAssetHandler->Unregister();
delete s_surfaceTagListAssetHandler;
s_surfaceTagListAssetHandler = nullptr;
}
}
}
void EditorSurfaceDataSystemConfig::Reflect(AZ::ReflectContext* context)
{
EditorSurfaceTagListAsset::Reflect(context);
AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context);
if (serialize)
{
serialize->Class<EditorSurfaceDataSystemConfig, AZ::ComponentConfig>()
->Version(0)
;
AZ::EditContext* edit = serialize->GetEditContext();
if (edit)
{
edit->Class<EditorSurfaceDataSystemConfig>(
"Editor Surface Data System Config", "")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
;
}
}
}
void EditorSurfaceDataSystemComponent::Reflect(AZ::ReflectContext* context)
{
EditorSurfaceDataSystemConfig::Reflect(context);
if (AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context))
{
serialize->Class<EditorSurfaceDataSystemComponent, AzToolsFramework::Components::EditorComponentBase>()
->Version(0)
->Field("Configuration", &EditorSurfaceDataSystemComponent::m_configuration)
;
if (AZ::EditContext* ec = serialize->GetEditContext())
{
ec->Class<EditorSurfaceDataSystemComponent>("Editor Surface Data System", "Manages discovery and registration of surface tag list assets")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("System", 0xc94d118b))
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->DataElement(0, &EditorSurfaceDataSystemComponent::m_configuration, "Configuration", "")
;
}
}
}
void EditorSurfaceDataSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(AZ_CRC("SurfaceDataTagProviderService", 0x21e6b583));
}
void EditorSurfaceDataSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
{
incompatible.push_back(AZ_CRC("SurfaceDataTagProviderService", 0x21e6b583));
}
void EditorSurfaceDataSystemComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
{
required.push_back(AZ_CRC("SurfaceDataSystemService", 0x1d44d25f));
}
void EditorSurfaceDataSystemComponent::Init()
{
AzToolsFramework::Components::EditorComponentBase::Init();
}
void EditorSurfaceDataSystemComponent::Activate()
{
Details::RegisterAssethandlers();
AzFramework::AssetCatalogEventBus::Handler::BusConnect();
AzToolsFramework::Components::EditorComponentBase::Activate();
SurfaceDataTagProviderRequestBus::Handler::BusConnect();
}
void EditorSurfaceDataSystemComponent::Deactivate()
{
m_surfaceTagNameAssets.clear();
AzFramework::AssetCatalogEventBus::Handler::BusDisconnect();
AzToolsFramework::Components::EditorComponentBase::Deactivate();
SurfaceDataTagProviderRequestBus::Handler::BusDisconnect();
Details::UnregisterAssethandlers();
AZ::Data::AssetBus::MultiHandler::BusDisconnect();
}
void EditorSurfaceDataSystemComponent::GetRegisteredSurfaceTagNames(SurfaceTagNameSet& masks) const
{
for (const auto& tagName : Constants::s_allTagNames)
{
masks.insert(tagName);
}
for (const auto& assetPair : m_surfaceTagNameAssets)
{
const auto& asset = assetPair.second;
if (asset.IsReady())
{
const auto& tags = asset.Get()->m_surfaceTagNames;
masks.insert(tags.begin(), tags.end());
}
}
}
void EditorSurfaceDataSystemComponent::OnCatalogLoaded(const char* /*catalogFile*/)
{
//automatically register all existing surface tag list assets at Editor startup
AZStd::vector<AZ::Data::AssetId> surfaceTagAssetIds;
// First run through all the assets and gather up the asset IDs for all surface tag list assets
AZ::Data::AssetCatalogRequestBus::Broadcast(&AZ::Data::AssetCatalogRequestBus::Events::EnumerateAssets,
nullptr,
[&surfaceTagAssetIds](const AZ::Data::AssetId assetId, const AZ::Data::AssetInfo& assetInfo) {
const auto assetType = azrtti_typeid<EditorSurfaceTagListAsset>();
if (assetInfo.m_assetType == assetType)
{
surfaceTagAssetIds.emplace_back(assetId);
}
},
nullptr);
// Next, trigger all the loads. This is done outside of EnumerateAssets to ensure that we don't have any deadlocks caused by
// lock inversion. If this thread locks AssetCatalogRequestBus mutex with EnumerateAssets, then locks m_assetMutex in
// AssetManager::FindOrCreateAsset, it's possible for those locks to get locked in reverse on a loading thread, causing a deadlock.
for (auto& assetId : surfaceTagAssetIds)
{
m_surfaceTagNameAssets[assetId] = AZ::Data::AssetManager::Instance().GetAsset(
assetId, azrtti_typeid<EditorSurfaceTagListAsset>(), AZ::Data::AssetLoadBehavior::Default);
// If any assets are still loading (which they likely will be), listen for the OnAssetReady event and refresh the Editor
// UI as each one finishes loading.
if (!m_surfaceTagNameAssets[assetId].IsReady())
{
AZ::Data::AssetBus::MultiHandler::BusConnect(assetId);
}
}
}
void EditorSurfaceDataSystemComponent::OnCatalogAssetAdded(const AZ::Data::AssetId& assetId)
{
AZ::Data::AssetInfo assetInfo;
AZ::Data::AssetCatalogRequestBus::BroadcastResult(assetInfo, &AZ::Data::AssetCatalogRequests::GetAssetInfoById, assetId);
const auto assetType = azrtti_typeid<EditorSurfaceTagListAsset>();
if (assetInfo.m_assetType == assetType)
{
AZ::Data::AssetBus::MultiHandler::BusConnect(assetId);
}
}
void EditorSurfaceDataSystemComponent::OnCatalogAssetChanged(const AZ::Data::AssetId& assetId)
{
AZ::Data::AssetInfo assetInfo;
AZ::Data::AssetCatalogRequestBus::BroadcastResult(assetInfo, &AZ::Data::AssetCatalogRequests::GetAssetInfoById, assetId);
const auto assetType = azrtti_typeid<EditorSurfaceTagListAsset>();
if (assetInfo.m_assetType == assetType)
{
AZ::Data::AssetBus::MultiHandler::BusConnect(assetId);
}
}
void EditorSurfaceDataSystemComponent::OnCatalogAssetRemoved(const AZ::Data::AssetId& assetId, const AZ::Data::AssetInfo& /*assetInfo*/)
{
m_surfaceTagNameAssets.erase(assetId);
}
void EditorSurfaceDataSystemComponent::OnAssetReloaded(AZ::Data::Asset<AZ::Data::AssetData> asset)
{
OnAssetReady(asset);
}
void EditorSurfaceDataSystemComponent::OnAssetReady(AZ::Data::Asset<AZ::Data::AssetData> asset)
{
AZ::Data::AssetBus::MultiHandler::BusDisconnect(asset.GetId());
AddAsset(asset);
}
void EditorSurfaceDataSystemComponent::AddAsset(AZ::Data::Asset<AZ::Data::AssetData>& asset)
{
const auto assetType = azrtti_typeid<EditorSurfaceTagListAsset>();
if (asset.GetType() == assetType)
{
m_surfaceTagNameAssets[asset.GetId()] = asset;
AzToolsFramework::PropertyEditorGUIMessages::Bus::Broadcast(&AzToolsFramework::PropertyEditorGUIMessages::RequestRefresh, AzToolsFramework::PropertyModificationRefreshLevel::Refresh_AttributesAndValues);
}
}
}