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178 lines
10 KiB
C++
178 lines
10 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <precompiled.h>
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#include <AssetBuilderSDK/AssetBuilderBusses.h>
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#include <AzCore/std/containers/map.h>
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#include <AzToolsFramework/ToolsComponents/ToolsAssetCatalogBus.h>
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#include <Builder/ScriptCanvasBuilder.h>
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#include <Builder/ScriptCanvasBuilderComponent.h>
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#include <Builder/ScriptCanvasBuilderWorker.h>
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#include <ScriptCanvas/Asset/Functions/RuntimeFunctionAssetHandler.h>
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#include <ScriptCanvas/Asset/Functions/ScriptCanvasFunctionAsset.h>
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#include <ScriptCanvas/Asset/RuntimeAssetHandler.h>
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#include <ScriptCanvas/Assets/Functions/ScriptCanvasFunctionAssetHandler.h>
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#include <ScriptCanvas/Assets/ScriptCanvasAsset.h>
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#include <ScriptCanvas/Utils/BehaviorContextUtils.h>
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namespace ScriptCanvasBuilder
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{
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template<typename t_Asset, typename t_Handler>
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HandlerOwnership RegisterHandler(const char* extension, bool enableCatalog)
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{
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AZ::Data::AssetType assetType(azrtti_typeid<t_Asset>());
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AZ::Data::AssetCatalogRequestBus::Broadcast(&AZ::Data::AssetCatalogRequests::AddAssetType, assetType);
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if (enableCatalog)
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{
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AZ::Data::AssetCatalogRequestBus::Broadcast(&AZ::Data::AssetCatalogRequests::EnableCatalogForAsset, assetType);
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}
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AZ::Data::AssetCatalogRequestBus::Broadcast(&AZ::Data::AssetCatalogRequests::AddExtension, extension);
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if (auto borrowedHandler = AZ::Data::AssetManager::Instance().GetHandler(assetType))
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{
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return { borrowedHandler, false };
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}
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else
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{
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t_Handler* ownedHandler = aznew t_Handler();
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AZ::Data::AssetManager::Instance().RegisterHandler(ownedHandler, assetType);
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return { ownedHandler, true };
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}
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}
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SharedHandlers HandleAssetTypes()
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{
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SharedHandlers handlers;
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handlers.m_editorFunctionAssetHandler = RegisterHandler<ScriptCanvasEditor::ScriptCanvasFunctionAsset, ScriptCanvasEditor::ScriptCanvasFunctionAssetHandler>("scriptcanvas_fn", false);
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handlers.m_editorAssetHandler = RegisterHandler<ScriptCanvasEditor::ScriptCanvasAsset, ScriptCanvasEditor::ScriptCanvasAssetHandler>("scriptcanvas", false);
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handlers.m_subgraphInterfaceHandler = RegisterHandler<ScriptCanvas::SubgraphInterfaceAsset, ScriptCanvas::SubgraphInterfaceAssetHandler>("scriptcanvas_fn_compiled", true);
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handlers.m_runtimeAssetHandler = RegisterHandler<ScriptCanvas::RuntimeAsset, JobDependencyVerificationHandler>("scriptcanvas_compiled", true);
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// \todo make it so we can load script events in the builder: expose the SE handler?
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// const AZStd::string description = ScriptCanvas::AssetDescription::GetExtension<ScriptCanvas::RuntimeAsset>();
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// handlers.m_scriptEventAssetHandler = RegisterHandler<ScriptEvents::ScriptEventsAsset, ScriptEventsEditor::ScriptEventAssetHandler>(description.data());
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return handlers;
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}
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void PluginComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
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{
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provided.push_back(AZ_CRC("ScriptCanvasBuilderService", 0x4929ffcd));
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}
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void PluginComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
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{
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required.push_back(AZ_CRC("ScriptCanvasService", 0x41fd58f3));
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required.push_back(AZ_CRC("ScriptCanvasReflectService", 0xb3bfe139));
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}
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void PluginComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
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{
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dependent.push_back(AZ_CRC("AssetCatalogService", 0xc68ffc57));
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}
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void PluginComponent::Activate()
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{
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// Register ScriptCanvas Builder
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{
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AssetBuilderSDK::AssetBuilderDesc builderDescriptor;
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builderDescriptor.m_name = "Script Canvas Builder";
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builderDescriptor.m_patterns.push_back(AssetBuilderSDK::AssetBuilderPattern("*.scriptcanvas", AssetBuilderSDK::AssetBuilderPattern::PatternType::Wildcard));
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builderDescriptor.m_busId = ScriptCanvasBuilder::Worker::GetUUID();
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builderDescriptor.m_createJobFunction = AZStd::bind(&Worker::CreateJobs, &m_scriptCanvasBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);
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builderDescriptor.m_processJobFunction = AZStd::bind(&Worker::ProcessJob, &m_scriptCanvasBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);
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// changing the version number invalidates all assets and will rebuild everything.
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builderDescriptor.m_version = m_scriptCanvasBuilder.GetVersionNumber();
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// changing the analysis fingerprint just invalidates analysis (ie, not the assets themselves)
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// which will cause the "CreateJobs" function to be called, for each asset, even if the
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// source file has not changed, but won't actually do the jobs unless the source file has changed
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// or the fingerprint of the individual job is different.
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size_t fingerprint = ScriptCanvas::BehaviorContextUtils::GenerateFingerprintForBehaviorContext();
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builderDescriptor.m_analysisFingerprint = AZStd::string(m_scriptCanvasBuilder.GetFingerprintString())
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.append("|").append(AZStd::to_string(static_cast<AZ::u64>(fingerprint)));
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builderDescriptor.AddFlags(AssetBuilderSDK::AssetBuilderDesc::BF_DeleteLastKnownGoodProductOnFailure, s_scriptCanvasProcessJobKey);
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builderDescriptor.m_productsToKeepOnFailure[s_scriptCanvasProcessJobKey] = { AZ_CRC("SubgraphInterface", 0xdfe6dc72) };
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m_scriptCanvasBuilder.BusConnect(builderDescriptor.m_busId);
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AssetBuilderSDK::AssetBuilderBus::Broadcast(&AssetBuilderSDK::AssetBuilderBus::Handler::RegisterBuilderInformation, builderDescriptor);
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AzToolsFramework::ToolsAssetSystemBus::Broadcast(&AzToolsFramework::ToolsAssetSystemRequests::RegisterSourceAssetType, azrtti_typeid<ScriptCanvasEditor::ScriptCanvasAsset>(), ScriptCanvasEditor::ScriptCanvasAsset::Description::GetFileFilter<ScriptCanvasEditor::ScriptCanvasAsset>());
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}
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{
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AssetBuilderSDK::AssetBuilderDesc builderDescriptor;
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builderDescriptor.m_name = "Script Canvas Function Builder";
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builderDescriptor.m_patterns.push_back(AssetBuilderSDK::AssetBuilderPattern("*.scriptcanvas_fn", AssetBuilderSDK::AssetBuilderPattern::PatternType::Wildcard));
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builderDescriptor.m_busId = ScriptCanvasBuilder::FunctionWorker::GetUUID();
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builderDescriptor.m_createJobFunction = AZStd::bind(&FunctionWorker::CreateJobs, &m_scriptCanvasFunctionBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);
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builderDescriptor.m_processJobFunction = AZStd::bind(&FunctionWorker::ProcessJob, &m_scriptCanvasFunctionBuilder, AZStd::placeholders::_1, AZStd::placeholders::_2);
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// changing the version number invalidates all assets and will rebuild everything.
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builderDescriptor.m_version = m_scriptCanvasFunctionBuilder.GetVersionNumber();
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// changing the analysis fingerprint just invalidates analysis (ie, not the assets themselves)
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// which will cause the "CreateJobs" function to be called, for each asset, even if the
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// source file has not changed, but won't actually do the jobs unless the source file has changed
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// or the fingerprint of the individual job is different.
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builderDescriptor.m_analysisFingerprint = m_scriptCanvasFunctionBuilder.GetFingerprintString();
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builderDescriptor.AddFlags(AssetBuilderSDK::AssetBuilderDesc::BF_DeleteLastKnownGoodProductOnFailure, s_scriptCanvasProcessJobKey);
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builderDescriptor.m_productsToKeepOnFailure[s_scriptCanvasProcessJobKey] = { AZ_CRC("SubgraphInterface", 0xdfe6dc72) };
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AssetBuilderSDK::AssetBuilderBus::Broadcast(&AssetBuilderSDK::AssetBuilderBus::Handler::RegisterBuilderInformation, builderDescriptor);
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ScriptCanvas::Grammar::RequestBus::Handler::BusConnect();
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AzToolsFramework::ToolsAssetSystemBus::Broadcast(&AzToolsFramework::ToolsAssetSystemRequests::RegisterSourceAssetType, azrtti_typeid<ScriptCanvasEditor::ScriptCanvasFunctionAsset>(), ScriptCanvasEditor::ScriptCanvasFunctionAsset::Description::GetFileFilter<ScriptCanvasEditor::ScriptCanvasFunctionAsset>());
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}
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m_sharedHandlers = HandleAssetTypes();
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AssetHandlers workerHandlers(m_sharedHandlers);
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m_scriptCanvasBuilder.Activate(workerHandlers);
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m_scriptCanvasFunctionBuilder.Activate(workerHandlers);
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ScriptCanvas::Translation::RequestBus::Handler::BusConnect();
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ScriptCanvas::Grammar::RequestBus::Handler::BusConnect();
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}
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void PluginComponent::Deactivate()
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{
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// Finish all queued work
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AZ::Data::AssetBus::ExecuteQueuedEvents();
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AzToolsFramework::ToolsAssetSystemBus::Broadcast(&AzToolsFramework::ToolsAssetSystemRequests::UnregisterSourceAssetType, azrtti_typeid<ScriptCanvasEditor::ScriptCanvasAsset>());
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AzToolsFramework::ToolsAssetSystemBus::Broadcast(&AzToolsFramework::ToolsAssetSystemRequests::UnregisterSourceAssetType, azrtti_typeid<ScriptCanvasEditor::ScriptCanvasFunctionAsset>());
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m_scriptCanvasBuilder.BusDisconnect();
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m_scriptCanvasFunctionBuilder.BusDisconnect();
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m_sharedHandlers.DeleteOwnedHandlers();
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ScriptCanvas::Translation::RequestBus::Handler::BusDisconnect();
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ScriptCanvas::Grammar::RequestBus::Handler::BusDisconnect();
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}
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ScriptCanvas::Grammar::Context* PluginComponent::GetGrammarContext()
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{
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return &m_grammarContext;
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}
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ScriptCanvas::Translation::Context* PluginComponent::GetTranslationContext()
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{
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return &m_translationContext;
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}
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void PluginComponent::Reflect(AZ::ReflectContext* context)
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{
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BuildVariableOverrides::Reflect(context);
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if (AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<PluginComponent, AZ::Component>()
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->Version(0)
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->Attribute(AZ::Edit::Attributes::SystemComponentTags, AZStd::vector<AZ::Crc32>({ AssetBuilderSDK::ComponentTags::AssetBuilder }));
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;
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}
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}
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}
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