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o3de/Gems/AWSGameLift/Code/AWSGameLiftServer/Tests/AWSGameLiftServerSystemComp...

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AWSGameLiftServerFixture.h>
#include <AWSGameLiftServerMocks.h>
#include <AzCore/Component/Entity.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/UnitTest/TestTypes.h>
#include <AzFramework/IO/LocalFileIO.h>
#include <AzTest/AzTest.h>
namespace UnitTest
{
class AWSGameLiftServerSystemComponentTest
: public AWSGameLiftServerFixture
{
public:
void SetUp() override
{
AWSGameLiftServerFixture::SetUp();
m_serializeContext = AZStd::make_unique<AZ::SerializeContext>();
m_serializeContext->CreateEditContext();
m_behaviorContext = AZStd::make_unique<AZ::BehaviorContext>();
m_componentDescriptor.reset(AWSGameLift::AWSGameLiftServerSystemComponent::CreateDescriptor());
m_componentDescriptor->Reflect(m_serializeContext.get());
m_componentDescriptor->Reflect(m_behaviorContext.get());
m_entity = aznew AZ::Entity();
m_AWSGameLiftServerSystemsComponent = aznew NiceMock<AWSGameLiftServerSystemComponentMock>();
m_entity->AddComponent(m_AWSGameLiftServerSystemsComponent);
// Set up the file IO and alias
m_localFileIO = aznew AZ::IO::LocalFileIO();
m_priorFileIO = AZ::IO::FileIOBase::GetInstance();
AZ::IO::FileIOBase::SetInstance(nullptr);
AZ::IO::FileIOBase::SetInstance(m_localFileIO);
m_localFileIO->SetAlias("@log@", AZ_TRAIT_TEST_ROOT_FOLDER);
}
void TearDown() override
{
AZ::IO::FileIOBase::SetInstance(nullptr);
delete m_localFileIO;
AZ::IO::FileIOBase::SetInstance(m_priorFileIO);
m_entity->RemoveComponent(m_AWSGameLiftServerSystemsComponent);
delete m_AWSGameLiftServerSystemsComponent;
delete m_entity;
m_componentDescriptor.reset();
m_behaviorContext.reset();
m_serializeContext.reset();
AWSGameLiftServerFixture::TearDown();
}
AZStd::unique_ptr<AZ::ComponentDescriptor> m_componentDescriptor;
AZStd::unique_ptr<AZ::SerializeContext> m_serializeContext;
AZStd::unique_ptr<AZ::BehaviorContext> m_behaviorContext;
AZ::Entity* m_entity;
NiceMock<AWSGameLiftServerSystemComponentMock>* m_AWSGameLiftServerSystemsComponent;
AZ::IO::FileIOBase* m_priorFileIO;
AZ::IO::FileIOBase* m_localFileIO;
};
TEST_F(AWSGameLiftServerSystemComponentTest, ActivateDeactivateComponent_ExecuteInOrder_Success)
{
testing::Sequence s1, s2;
EXPECT_CALL(*m_AWSGameLiftServerSystemsComponent, Init()).Times(1).InSequence(s1);
EXPECT_CALL(*m_AWSGameLiftServerSystemsComponent, Activate()).Times(1).InSequence(s1);
EXPECT_CALL(*m_AWSGameLiftServerSystemsComponent, Deactivate()).Times(1).InSequence(s2);
// activate component
m_entity->Init();
m_entity->Activate();
// deactivate component
m_entity->Deactivate();
}
} // namespace UnitTest