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130 lines
4.9 KiB
C++
130 lines
4.9 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <AWSGameLiftServerSystemComponent.h>
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#include <AWSGameLiftServerManager.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Serialization/EditContextConstants.inl>
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#include <AzCore/Console/IConsole.h>
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#include <AzCore/Interface/Interface.h>
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#include <AzCore/IO/FileIO.h>
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#include <AzCore/IO/SystemFile.h>
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namespace AWSGameLift
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{
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AWSGameLiftServerSystemComponent::AWSGameLiftServerSystemComponent()
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: m_gameLiftServerManager(AZStd::make_unique<AWSGameLiftServerManager>())
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{
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}
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AWSGameLiftServerSystemComponent::~AWSGameLiftServerSystemComponent()
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{
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m_gameLiftServerManager.reset();
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}
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void AWSGameLiftServerSystemComponent::Reflect(AZ::ReflectContext* context)
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{
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if (AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serialize->Class<AWSGameLiftServerSystemComponent, AZ::Component>()
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->Version(0)
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;
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if (AZ::EditContext* ec = serialize->GetEditContext())
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{
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ec->Class<AWSGameLiftServerSystemComponent>("AWSGameLiftServer", "Create the GameLift server manager which manages the server process for hosting a game session via GameLiftServerSDK.")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC_CE("System"))
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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;
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}
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}
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}
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void AWSGameLiftServerSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
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{
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provided.push_back(AZ_CRC_CE("AWSGameLiftServerService"));
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}
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void AWSGameLiftServerSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
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{
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incompatible.push_back(AZ_CRC_CE("AWSGameLiftServerService"));
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}
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void AWSGameLiftServerSystemComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
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{
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AZ_UNUSED(required);
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}
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void AWSGameLiftServerSystemComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
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{
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AZ_UNUSED(dependent);
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}
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void AWSGameLiftServerSystemComponent::Init()
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{
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}
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void AWSGameLiftServerSystemComponent::Activate()
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{
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if (m_gameLiftServerManager->InitializeGameLiftServerSDK())
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{
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GameLiftServerProcessDesc serverProcessDesc;
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UpdateGameLiftServerProcessDesc(serverProcessDesc);
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m_gameLiftServerManager->NotifyGameLiftProcessReady(serverProcessDesc);
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}
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}
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void AWSGameLiftServerSystemComponent::Deactivate()
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{
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m_gameLiftServerManager->HandleDestroySession();
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}
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void AWSGameLiftServerSystemComponent::UpdateGameLiftServerProcessDesc(GameLiftServerProcessDesc& serverProcessDesc)
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{
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AZ::IO::FileIOBase* fileIO = AZ::IO::FileIOBase::GetDirectInstance();
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if (fileIO)
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{
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const char pathToLogFolder[] = "@log@/";
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char resolvedPath[AZ_MAX_PATH_LEN];
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if (fileIO->ResolvePath(pathToLogFolder, resolvedPath, AZ_ARRAY_SIZE(resolvedPath)))
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{
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serverProcessDesc.m_logPaths.push_back(resolvedPath);
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}
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else
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{
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AZ_Error("AWSGameLift", false, "Failed to resolve the path to the log folder.");
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}
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}
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else
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{
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AZ_Error("AWSGameLift", false, "Failed to get File IO.");
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}
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if (auto console = AZ::Interface<AZ::IConsole>::Get(); console != nullptr)
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{
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AZ::GetValueResult getCvarResult = console->GetCvarValue("sv_port", serverProcessDesc.m_port);
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AZ_Error(
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"AWSGameLift", getCvarResult == AZ::GetValueResult::Success, "Lookup of 'sv_port' console variable failed with error %s",
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AZ::GetEnumString(getCvarResult));
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}
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}
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void AWSGameLiftServerSystemComponent::SetGameLiftServerManager(AZStd::unique_ptr<AWSGameLiftServerManager> gameLiftServerManager)
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{
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m_gameLiftServerManager.reset();
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m_gameLiftServerManager = AZStd::move(gameLiftServerManager);
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}
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} // namespace AWSGameLift
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