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o3de/Gems/AWSGameLift/Code/AWSGameLiftServer/Source/AWSGameLiftServerModule.cpp

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1.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/Module/Module.h>
#include <AWSGameLiftServerSystemComponent.h>
namespace AWSGameLift
{
//! Provide the entry point for the gem and register the system component.
class AWSGameLiftServerModule
: public AZ::Module
{
public:
AZ_RTTI(AWSGameLiftServerModule, "{898416ca-dc11-4731-87de-afe285aedb04}", AZ::Module);
AZ_CLASS_ALLOCATOR(AWSGameLiftServerModule, AZ::SystemAllocator, 0);
AWSGameLiftServerModule()
: AZ::Module()
{
// Push results of [MyComponent]::CreateDescriptor() into m_descriptors here.
m_descriptors.insert(m_descriptors.end(), {
AWSGameLiftServerSystemComponent::CreateDescriptor(),
});
}
/**
* Add required SystemComponents to the SystemEntity.
*/
AZ::ComponentTypeList GetRequiredSystemComponents() const override
{
return AZ::ComponentTypeList {
azrtti_typeid<AWSGameLiftServerSystemComponent>(),
};
}
};
}// namespace AWSGameLift
AZ_DECLARE_MODULE_CLASS(Gem_AWSGameLift_Server, AWSGameLift::AWSGameLiftServerModule)