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85 lines
3.8 KiB
C++
85 lines
3.8 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <AWSGameLiftClientFixture.h>
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#include <Activity/AWSGameLiftJoinSessionActivity.h>
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using namespace AWSGameLift;
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using AWSGameLiftJoinSessionActivityTest = AWSGameLiftClientFixture;
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TEST_F(AWSGameLiftJoinSessionActivityTest, BuildAWSGameLiftCreatePlayerSessionRequest_Call_GetExpectedResult)
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{
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AWSGameLiftJoinSessionRequest request;
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request.m_playerData = "dummyPlayerData";
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request.m_playerId = "dummyPlayerId";
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request.m_sessionId = "dummySessionId";
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auto awsRequest = JoinSessionActivity::BuildAWSGameLiftCreatePlayerSessionRequest(request);
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EXPECT_TRUE(strcmp(awsRequest.GetPlayerData().c_str(), request.m_playerData.c_str()) == 0);
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EXPECT_TRUE(strcmp(awsRequest.GetPlayerId().c_str(), request.m_playerId.c_str()) == 0);
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EXPECT_TRUE(strcmp(awsRequest.GetGameSessionId().c_str(), request.m_sessionId.c_str()) == 0);
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}
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TEST_F(AWSGameLiftJoinSessionActivityTest, BuildSessionConnectionConfig_Call_GetExpectedResult)
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{
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Aws::GameLift::Model::PlayerSession playerSession;
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playerSession.SetIpAddress("dummyIpAddress");
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playerSession.SetPlayerSessionId("dummyPlayerSessionId");
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playerSession.SetPort(123);
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Aws::GameLift::Model::CreatePlayerSessionResult createPlayerSessionResult;
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createPlayerSessionResult.SetPlayerSession(playerSession);
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Aws::GameLift::Model::CreatePlayerSessionOutcome createPlayerSessionOutcome(createPlayerSessionResult);
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auto connectionConfig = JoinSessionActivity::BuildSessionConnectionConfig(createPlayerSessionOutcome);
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EXPECT_TRUE(strcmp(connectionConfig.m_ipAddress.c_str(), playerSession.GetIpAddress().c_str()) == 0);
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EXPECT_TRUE(strcmp(connectionConfig.m_playerSessionId.c_str(), playerSession.GetPlayerSessionId().c_str()) == 0);
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EXPECT_TRUE(connectionConfig.m_port == playerSession.GetPort());
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}
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TEST_F(AWSGameLiftJoinSessionActivityTest, ValidateJoinSessionRequest_CallWithBaseType_GetFalseResult)
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{
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AZ_TEST_START_TRACE_SUPPRESSION;
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auto result = JoinSessionActivity::ValidateJoinSessionRequest(AzFramework::JoinSessionRequest());
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AZ_TEST_STOP_TRACE_SUPPRESSION(1); // capture 1 error message
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EXPECT_FALSE(result);
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}
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TEST_F(AWSGameLiftJoinSessionActivityTest, ValidateJoinSessionRequest_CallWithEmptyPlayerId_GetFalseResult)
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{
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AWSGameLiftJoinSessionRequest request;
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request.m_sessionId = "dummySessionId";
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AZ_TEST_START_TRACE_SUPPRESSION;
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auto result = JoinSessionActivity::ValidateJoinSessionRequest(request);
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AZ_TEST_STOP_TRACE_SUPPRESSION(1); // capture 1 error message
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EXPECT_FALSE(result);
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}
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TEST_F(AWSGameLiftJoinSessionActivityTest, ValidateJoinSessionRequest_CallWithEmptySessionId_GetFalseResult)
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{
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AWSGameLiftJoinSessionRequest request;
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request.m_playerId = "dummyPlayerId";
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AZ_TEST_START_TRACE_SUPPRESSION;
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auto result = JoinSessionActivity::ValidateJoinSessionRequest(request);
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AZ_TEST_STOP_TRACE_SUPPRESSION(1); // capture 1 error message
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EXPECT_FALSE(result);
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}
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TEST_F(AWSGameLiftJoinSessionActivityTest, ValidateJoinSessionRequest_CallWithPlayerAndSessionId_GetTrueResult)
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{
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AWSGameLiftJoinSessionRequest request;
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request.m_playerId = "dummyPlayerId";
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request.m_sessionId = "dummySessionId";
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auto result = JoinSessionActivity::ValidateJoinSessionRequest(request);
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EXPECT_TRUE(result);
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}
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