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o3de/Gems/AWSGameLift/Code/AWSGameLiftClient/Tests/Activity/AWSGameLiftCreateSessionOnQ...

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AWSGameLiftClientFixture.h>
#include <Activity/AWSGameLiftCreateSessionOnQueueActivity.h>
using namespace AWSGameLift;
using AWSGameLiftCreateSessionOnQueueActivityTest = AWSGameLiftClientFixture;
TEST_F(AWSGameLiftCreateSessionOnQueueActivityTest, BuildAWSGameLiftCreateGameSessionRequest_Call_GetExpectedResult)
{
AWSGameLiftCreateSessionOnQueueRequest request;
request.m_sessionName = "dummySessionName";
request.m_maxPlayer = 1;
request.m_sessionProperties.emplace("dummyKey", "dummyValue");
request.m_queueName = "dummyQueueName";
request.m_placementId = "dummyPlacementId";
auto awsRequest = CreateSessionOnQueueActivity::BuildAWSGameLiftStartGameSessionPlacementRequest(request);
EXPECT_TRUE(strcmp(awsRequest.GetGameSessionName().c_str(), request.m_sessionName.c_str()) == 0);
EXPECT_TRUE(awsRequest.GetMaximumPlayerSessionCount() == request.m_maxPlayer);
EXPECT_TRUE(strcmp(awsRequest.GetGameProperties()[0].GetKey().c_str(), request.m_sessionProperties.begin()->first.c_str()) == 0);
EXPECT_TRUE(strcmp(awsRequest.GetGameProperties()[0].GetValue().c_str(), request.m_sessionProperties.begin()->second.c_str()) == 0);
EXPECT_TRUE(strcmp(awsRequest.GetGameSessionQueueName().c_str(), request.m_queueName.c_str()) == 0);
EXPECT_TRUE(strcmp(awsRequest.GetPlacementId().c_str(), request.m_placementId.c_str()) == 0);
}
TEST_F(AWSGameLiftCreateSessionOnQueueActivityTest, ValidateCreateSessionOnQueueRequest_CallWithBaseType_GetFalseResult)
{
auto result = CreateSessionOnQueueActivity::ValidateCreateSessionOnQueueRequest(AzFramework::CreateSessionRequest());
EXPECT_FALSE(result);
}
TEST_F(AWSGameLiftCreateSessionOnQueueActivityTest, ValidateCreateSessionOnQueueRequest_CallWithNegativeMaxPlayer_GetFalseResult)
{
AWSGameLiftCreateSessionOnQueueRequest request;
request.m_maxPlayer = -1;
auto result = CreateSessionOnQueueActivity::ValidateCreateSessionOnQueueRequest(request);
EXPECT_FALSE(result);
}
TEST_F(AWSGameLiftCreateSessionOnQueueActivityTest, ValidateCreateSessionOnQueueRequest_CallWithoutQueueName_GetFalseResult)
{
AWSGameLiftCreateSessionOnQueueRequest request;
request.m_maxPlayer = 1;
request.m_placementId = "dummyPlacementId";
auto result = CreateSessionOnQueueActivity::ValidateCreateSessionOnQueueRequest(request);
EXPECT_FALSE(result);
}
TEST_F(AWSGameLiftCreateSessionOnQueueActivityTest, ValidateCreateSessionOnQueueRequest_CallWithoutPlacementId_GetFalseResult)
{
AWSGameLiftCreateSessionOnQueueRequest request;
request.m_maxPlayer = 1;
request.m_queueName = "dummyQueueName";
auto result = CreateSessionOnQueueActivity::ValidateCreateSessionOnQueueRequest(request);
EXPECT_FALSE(result);
}
TEST_F(AWSGameLiftCreateSessionOnQueueActivityTest, ValidateCreateSessionOnQueueRequest_CallWithValidRequest_GetTrueResult)
{
AWSGameLiftCreateSessionOnQueueRequest request;
request.m_maxPlayer = 1;
request.m_queueName = "dummyQueueName";
request.m_placementId = "dummyPlacementId";
auto result = CreateSessionOnQueueActivity::ValidateCreateSessionOnQueueRequest(request);
EXPECT_TRUE(result);
}