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o3de/Gems/AWSGameLift/Code/AWSGameLiftClient/Tests/AWSGameLiftClientMocks.h

87 lines
3.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Interface/Interface.h>
#include <AzFramework/Session/ISessionRequests.h>
#include <AzFramework/Session/ISessionHandlingRequests.h>
#include <AzTest/AzTest.h>
#include <aws/core/auth/AWSCredentialsProvider.h>
#include <aws/core/utils/Outcome.h>
#include <aws/gamelift/GameLiftClient.h>
#include <aws/gamelift/GameLiftErrors.h>
#include <aws/gamelift/model/CreateGameSessionRequest.h>
#include <aws/gamelift/model/CreateGameSessionResult.h>
#include <aws/gamelift/model/CreatePlayerSessionRequest.h>
#include <aws/gamelift/model/CreatePlayerSessionResult.h>
#include <aws/gamelift/model/SearchGameSessionsRequest.h>
#include <aws/gamelift/model/SearchGameSessionsResult.h>
#include <aws/gamelift/model/StartGameSessionPlacementRequest.h>
#include <aws/gamelift/model/StartGameSessionPlacementResult.h>
using namespace Aws::GameLift;
class GameLiftClientMock
: public GameLiftClient
{
public:
GameLiftClientMock()
: GameLiftClient(Aws::Auth::AWSCredentials())
{
}
MOCK_CONST_METHOD1(CreateGameSession, Model::CreateGameSessionOutcome(const Model::CreateGameSessionRequest&));
MOCK_CONST_METHOD1(CreatePlayerSession, Model::CreatePlayerSessionOutcome(const Model::CreatePlayerSessionRequest&));
MOCK_CONST_METHOD1(SearchGameSessions, Model::SearchGameSessionsOutcome(const Model::SearchGameSessionsRequest&));
MOCK_CONST_METHOD1(StartGameSessionPlacement, Model::StartGameSessionPlacementOutcome(const Model::StartGameSessionPlacementRequest&));
};
class SessionAsyncRequestNotificationsHandlerMock
: public AzFramework::SessionAsyncRequestNotificationBus::Handler
{
public:
SessionAsyncRequestNotificationsHandlerMock()
{
AzFramework::SessionAsyncRequestNotificationBus::Handler::BusConnect();
}
~SessionAsyncRequestNotificationsHandlerMock()
{
AzFramework::SessionAsyncRequestNotificationBus::Handler::BusDisconnect();
}
MOCK_METHOD1(OnCreateSessionAsyncComplete, void(const AZStd::string&));
MOCK_METHOD1(OnSearchSessionsAsyncComplete, void(const AzFramework::SearchSessionsResponse&));
MOCK_METHOD1(OnJoinSessionAsyncComplete, void(bool));
MOCK_METHOD0(OnLeaveSessionAsyncComplete, void());
};
class SessionHandlingClientRequestsMock
: public AzFramework::ISessionHandlingClientRequests
{
public:
SessionHandlingClientRequestsMock()
{
AZ::Interface<AzFramework::ISessionHandlingClientRequests>::Register(this);
}
virtual ~SessionHandlingClientRequestsMock()
{
AZ::Interface<AzFramework::ISessionHandlingClientRequests>::Unregister(this);
}
MOCK_METHOD1(RequestPlayerJoinSession, bool(const AzFramework::SessionConnectionConfig&));
MOCK_METHOD0(RequestPlayerLeaveSession, void());
};