You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Request/AWSGameLiftSearchSessionsRe...

70 lines
4.1 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzFramework/Session/SessionConfig.h>
#include <Request/AWSGameLiftSearchSessionsRequest.h>
#include <AWSGameLiftSessionConstants.h>
namespace AWSGameLift
{
void AWSGameLiftSearchSessionsRequest::Reflect(AZ::ReflectContext* context)
{
AzFramework::SearchSessionsRequest::Reflect(context);
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<AWSGameLiftSearchSessionsRequest, AzFramework::SearchSessionsRequest>()
->Version(0)
->Field("aliasId", &AWSGameLiftSearchSessionsRequest::m_aliasId)
->Field("fleetId", &AWSGameLiftSearchSessionsRequest::m_fleetId)
->Field("location", &AWSGameLiftSearchSessionsRequest::m_location);
if (AZ::EditContext* editContext = serializeContext->GetEditContext())
{
editContext->Class<AWSGameLiftSearchSessionsRequest>("AWSGameLiftSearchSessionsRequest", "")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
->DataElement(
AZ::Edit::UIHandlers::Default, &AWSGameLiftSearchSessionsRequest::m_aliasId, "AliasId (Required, or FleetId)",
"A unique identifier for the alias associated with the fleet to search for active game sessions.")
->DataElement(
AZ::Edit::UIHandlers::Default, &AWSGameLiftSearchSessionsRequest::m_fleetId, "FleetId (Required, or AliasId)",
"A unique identifier for the fleet to search for active game sessions.")
->DataElement(
AZ::Edit::UIHandlers::Default, &AWSGameLiftSearchSessionsRequest::m_location, "Location",
"A fleet location to search for game sessions.");
}
}
if (AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
{
behaviorContext->Class<AzFramework::SearchSessionsRequest>("SearchSessionsRequest")
->Attribute(AZ::Script::Attributes::Storage, AZ::Script::Attributes::StorageType::Value)
// Expose base type to BehaviorContext, but hide it to be used directly
->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All);
behaviorContext->Class<AWSGameLiftSearchSessionsRequest>("AWSGameLiftSearchSessionsRequest")
->Attribute(AZ::Script::Attributes::Storage, AZ::Script::Attributes::StorageType::Value)
->Property("FilterExpression", BehaviorValueProperty(&AWSGameLiftSearchSessionsRequest::m_filterExpression))
->Property("SortExpression", BehaviorValueProperty(&AWSGameLiftSearchSessionsRequest::m_sortExpression))
->Property("MaxResult", BehaviorValueProperty(&AWSGameLiftSearchSessionsRequest::m_maxResult))
->Property("NextToken", BehaviorValueProperty(&AWSGameLiftSearchSessionsRequest::m_nextToken))
->Property("AliasId", BehaviorValueProperty(&AWSGameLiftSearchSessionsRequest::m_aliasId))
->Property("FleetId", BehaviorValueProperty(&AWSGameLiftSearchSessionsRequest::m_fleetId))
->Property("Location", BehaviorValueProperty(&AWSGameLiftSearchSessionsRequest::m_location));
}
}
} // namespace AWSGameLift