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59 lines
3.3 KiB
C++
59 lines
3.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <Request/AWSGameLiftCreateSessionOnQueueRequest.h>
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namespace AWSGameLift
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{
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void AWSGameLiftCreateSessionOnQueueRequest::Reflect(AZ::ReflectContext* context)
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{
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<AWSGameLiftCreateSessionOnQueueRequest, AzFramework::CreateSessionRequest>()
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->Version(0)
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->Field("queueName", &AWSGameLiftCreateSessionOnQueueRequest::m_queueName)
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->Field("placementId", &AWSGameLiftCreateSessionOnQueueRequest::m_placementId)
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;
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if (AZ::EditContext* editContext = serializeContext->GetEditContext())
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{
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editContext->Class<AWSGameLiftCreateSessionOnQueueRequest>("AWSGameLiftCreateSessionOnQueueRequest", "")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
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->DataElement(
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AZ::Edit::UIHandlers::Default, &AWSGameLiftCreateSessionOnQueueRequest::m_queueName, "QueueName (Required)",
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"Name of the queue to use to place the new game session")
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->DataElement(
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AZ::Edit::UIHandlers::Default, &AWSGameLiftCreateSessionOnQueueRequest::m_placementId, "PlacementId (Required)",
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"A unique identifier to assign to the new game session placement")
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;
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}
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}
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if (AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
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{
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behaviorContext->Class<AWSGameLiftCreateSessionOnQueueRequest>("AWSGameLiftCreateSessionOnQueueRequest")
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->Attribute(AZ::Script::Attributes::Storage, AZ::Script::Attributes::StorageType::Value)
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->Property("CreatorId", BehaviorValueProperty(&AWSGameLiftCreateSessionOnQueueRequest::m_creatorId))
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->Property("SessionProperties", BehaviorValueProperty(&AWSGameLiftCreateSessionOnQueueRequest::m_sessionProperties))
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->Property("SessionName", BehaviorValueProperty(&AWSGameLiftCreateSessionOnQueueRequest::m_sessionName))
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->Property("MaxPlayer", BehaviorValueProperty(&AWSGameLiftCreateSessionOnQueueRequest::m_maxPlayer))
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->Property("QueueName", BehaviorValueProperty(&AWSGameLiftCreateSessionOnQueueRequest::m_queueName))
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->Property("PlacementId", BehaviorValueProperty(&AWSGameLiftCreateSessionOnQueueRequest::m_placementId))
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;
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}
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}
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} // namespace AWSGameLift
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