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o3de/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Request/AWSGameLiftCreateSessionOnQ...

59 lines
3.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <Request/AWSGameLiftCreateSessionOnQueueRequest.h>
namespace AWSGameLift
{
void AWSGameLiftCreateSessionOnQueueRequest::Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<AWSGameLiftCreateSessionOnQueueRequest, AzFramework::CreateSessionRequest>()
->Version(0)
->Field("queueName", &AWSGameLiftCreateSessionOnQueueRequest::m_queueName)
->Field("placementId", &AWSGameLiftCreateSessionOnQueueRequest::m_placementId)
;
if (AZ::EditContext* editContext = serializeContext->GetEditContext())
{
editContext->Class<AWSGameLiftCreateSessionOnQueueRequest>("AWSGameLiftCreateSessionOnQueueRequest", "")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
->DataElement(
AZ::Edit::UIHandlers::Default, &AWSGameLiftCreateSessionOnQueueRequest::m_queueName, "QueueName (Required)",
"Name of the queue to use to place the new game session")
->DataElement(
AZ::Edit::UIHandlers::Default, &AWSGameLiftCreateSessionOnQueueRequest::m_placementId, "PlacementId (Required)",
"A unique identifier to assign to the new game session placement")
;
}
}
if (AZ::BehaviorContext* behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
{
behaviorContext->Class<AWSGameLiftCreateSessionOnQueueRequest>("AWSGameLiftCreateSessionOnQueueRequest")
->Attribute(AZ::Script::Attributes::Storage, AZ::Script::Attributes::StorageType::Value)
->Property("CreatorId", BehaviorValueProperty(&AWSGameLiftCreateSessionOnQueueRequest::m_creatorId))
->Property("SessionProperties", BehaviorValueProperty(&AWSGameLiftCreateSessionOnQueueRequest::m_sessionProperties))
->Property("SessionName", BehaviorValueProperty(&AWSGameLiftCreateSessionOnQueueRequest::m_sessionName))
->Property("MaxPlayer", BehaviorValueProperty(&AWSGameLiftCreateSessionOnQueueRequest::m_maxPlayer))
->Property("QueueName", BehaviorValueProperty(&AWSGameLiftCreateSessionOnQueueRequest::m_queueName))
->Property("PlacementId", BehaviorValueProperty(&AWSGameLiftCreateSessionOnQueueRequest::m_placementId))
;
}
}
} // namespace AWSGameLift