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39 lines
1.4 KiB
C++
39 lines
1.4 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <Activity/AWSGameLiftLeaveSessionActivity.h>
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#include <AzCore/Interface/Interface.h>
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#include <AzFramework/Session/ISessionHandlingRequests.h>
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namespace AWSGameLift
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{
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namespace LeaveSessionActivity
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{
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void LeaveSession()
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{
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auto clientRequestHandler = AZ::Interface<AzFramework::ISessionHandlingClientRequests>::Get();
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if (clientRequestHandler)
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{
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AZ_TracePrintf(AWSGameLiftLeaveSessionActivityName, "Requesting to leave the current session...");
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clientRequestHandler->RequestPlayerLeaveSession();
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}
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else
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{
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AZ_Error(AWSGameLiftLeaveSessionActivityName, false, AWSGameLiftLeaveSessionMissingRequestHandlerErrorMessage);
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}
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}
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} // namespace LeaveSessionActivity
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} // namespace AWSGameLift
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