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o3de/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Activity/AWSGameLiftLeaveSessionActi...

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <Activity/AWSGameLiftLeaveSessionActivity.h>
#include <AzCore/Interface/Interface.h>
#include <AzFramework/Session/ISessionHandlingRequests.h>
namespace AWSGameLift
{
namespace LeaveSessionActivity
{
void LeaveSession()
{
auto clientRequestHandler = AZ::Interface<AzFramework::ISessionHandlingClientRequests>::Get();
if (clientRequestHandler)
{
AZ_TracePrintf(AWSGameLiftLeaveSessionActivityName, "Requesting to leave the current session...");
clientRequestHandler->RequestPlayerLeaveSession();
}
else
{
AZ_Error(AWSGameLiftLeaveSessionActivityName, false, AWSGameLiftLeaveSessionMissingRequestHandlerErrorMessage);
}
}
} // namespace LeaveSessionActivity
} // namespace AWSGameLift