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o3de/Gems/AWSGameLift/Code/AWSGameLiftClient/Source/Activity/AWSGameLiftJoinSessionActiv...

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzFramework/Session/ISessionHandlingRequests.h>
#include <Request/AWSGameLiftJoinSessionRequest.h>
#include <aws/core/utils/Outcome.h>
#include <aws/gamelift/GameLiftClient.h>
#include <aws/gamelift/model/CreatePlayerSessionRequest.h>
namespace AWSGameLift
{
namespace JoinSessionActivity
{
static constexpr const char AWSGameLiftJoinSessionActivityName[] = "AWSGameLiftJoinSessionActivity";
static constexpr const char AWSGameLiftJoinSessionRequestInvalidErrorMessage[] =
"Invalid GameLift JoinSession request.";
static constexpr const char AWSGameLiftJoinSessionMissingRequestHandlerErrorMessage[] =
"Missing GameLift JoinSession request handler, please make sure Multiplayer Gem is enabled and registered as handler.";
// Build AWS GameLift CreatePlayerSessionRequest by using AWSGameLiftJoinSessionRequest
Aws::GameLift::Model::CreatePlayerSessionRequest BuildAWSGameLiftCreatePlayerSessionRequest(
const AWSGameLiftJoinSessionRequest& joinSessionRequest);
// Build session connection config by using CreatePlayerSessionOutcome
AzFramework::SessionConnectionConfig BuildSessionConnectionConfig(
const Aws::GameLift::Model::CreatePlayerSessionOutcome& createPlayerSessionOutcome);
// Create CreatePlayerSessionRequest and make a CreatePlayerSession call through GameLift client
Aws::GameLift::Model::CreatePlayerSessionOutcome CreatePlayerSession(
const Aws::GameLift::GameLiftClient& gameliftClient,
const AWSGameLiftJoinSessionRequest& joinSessionRequest);
// Request to setup networking connection for player
bool RequestPlayerJoinSession(
const Aws::GameLift::Model::CreatePlayerSessionOutcome& createPlayerSessionOutcome);
// Validate JoinSessionRequest and check required request parameters
bool ValidateJoinSessionRequest(const AzFramework::JoinSessionRequest& joinSessionRequest);
} // namespace JoinSessionActivity
} // namespace AWSGameLift