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55 lines
2.6 KiB
C++
55 lines
2.6 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzFramework/Session/ISessionHandlingRequests.h>
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#include <Request/AWSGameLiftJoinSessionRequest.h>
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#include <aws/core/utils/Outcome.h>
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#include <aws/gamelift/GameLiftClient.h>
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#include <aws/gamelift/model/CreatePlayerSessionRequest.h>
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namespace AWSGameLift
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{
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namespace JoinSessionActivity
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{
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static constexpr const char AWSGameLiftJoinSessionActivityName[] = "AWSGameLiftJoinSessionActivity";
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static constexpr const char AWSGameLiftJoinSessionRequestInvalidErrorMessage[] =
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"Invalid GameLift JoinSession request.";
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static constexpr const char AWSGameLiftJoinSessionMissingRequestHandlerErrorMessage[] =
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"Missing GameLift JoinSession request handler, please make sure Multiplayer Gem is enabled and registered as handler.";
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// Build AWS GameLift CreatePlayerSessionRequest by using AWSGameLiftJoinSessionRequest
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Aws::GameLift::Model::CreatePlayerSessionRequest BuildAWSGameLiftCreatePlayerSessionRequest(
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const AWSGameLiftJoinSessionRequest& joinSessionRequest);
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// Build session connection config by using CreatePlayerSessionOutcome
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AzFramework::SessionConnectionConfig BuildSessionConnectionConfig(
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const Aws::GameLift::Model::CreatePlayerSessionOutcome& createPlayerSessionOutcome);
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// Create CreatePlayerSessionRequest and make a CreatePlayerSession call through GameLift client
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Aws::GameLift::Model::CreatePlayerSessionOutcome CreatePlayerSession(
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const Aws::GameLift::GameLiftClient& gameliftClient,
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const AWSGameLiftJoinSessionRequest& joinSessionRequest);
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// Request to setup networking connection for player
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bool RequestPlayerJoinSession(
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const Aws::GameLift::Model::CreatePlayerSessionOutcome& createPlayerSessionOutcome);
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// Validate JoinSessionRequest and check required request parameters
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bool ValidateJoinSessionRequest(const AzFramework::JoinSessionRequest& joinSessionRequest);
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} // namespace JoinSessionActivity
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} // namespace AWSGameLift
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